15897 cards found
Abandoned Hideout

Abandoned Hideout

Land
Abandoned Hideout enters tapped if you control another nonbasic land.
{T}: Add {U} or {R}.
A place of privacy, made obsolete when all the world became one.
  • Kaleidoscope
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Book Return

Book Return {1}{U}

Instant
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Some say that Adavene only has a music department for background noise for his more important studies.
  • Eralou
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Cleansing Brimstone

Cleansing Brimstone {R}

Instant
Cleansing Brimstone deals 2 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
“Time among the dwarves has taught me a new thing or two about wielding fire magic.”
—Tethia of the Ashen Flame
  • The Petals Wilt
Mesmerize

Mesmerize {1}{U}

Instant
Counter target spell unless its controller pays {2}. If that spell targets you or a permanent you control, counter that spell instead.
Tritons weave their plots in secret, protected by Phenax's mysterious favor.
  • Theros Triumphant
Mastery of the Silken Strand

Mastery of the Silken Strand {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gains vigilance until end of turn.
{1}{W}: Enchanted creature gains first strike until end of turn.
  • Goliaths of Nangjiao
Lush Coast

Lush Coast

Land
Lush Coast enters tapped.
{T}: Add {G} or {U}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Commune With Nature

Commune With Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Zero
Somberwald Slaughterer
Somberwald Rider

Somberwald Slaughterer

Creature - Werewolf
(Color indicator: Somberwald Slaughterer is green)
Somberwald Slaughterer can't be blocked by creatures with power 2 or less.
At the beginning of your end step, if Somberwald Slaughterer didn't attack this turn, transform it.
Rations ran out, but Windheart proved to be a reliable steed to the end.
4/3
Card has other part: Somberwald Rider
  • Innistrad In Memoriam
Weight of Oceans

Weight of Oceans {U}{U}

Instant
Counter target spell if you have more cards in your graveyard than that spell's controller.
Rock bottom is a myth.
  • Elmare: Into the Abyss
Decree of Bias

Decree of Bias {U}{U}

Instant
Counter target creature spell, planeswalker spell, or activated ability.
“Too many hold their own beliefs in shame. Embrace your vision, and your judgement will pave the way.”
—Veeni, High Truthseeker
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Yi Cang, Thief of Blessings

Yi Cang, Thief of Blessings {1}

Legendary Creature - Shapeshifter Monk
Yi Cang, Thief of Blessings enters with a +1/+1 counter on them.
{1}: Yi Cang becomes a copy of target creature in their pack, except their name is Yi Cang, Thief of Blessings, they're legendary in addition to their other types, and they have this ability. (Two or more creatures you control with equal power are in a pack.)
0/0
  • Panxiou
Frontier Hoof

Frontier Hoof {3}{G}

Creature - Centaur Scout
Trample
Frontier Hoof gets +1/+1 for each other Centaur you control.
“The elves have been givin' us trouble for years. I ain't puttin' up with Strikin' Dawn, and none of us Qilan should be puttin' up with em anymore.”
3/3
  • High Noon
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters, you gain 1 life.
1/1
Abyssal Nightcaster

Abyssal Nightcaster {1}{B}

Creature - Human Wizard
When Abyssal Nightcaster enters, each player exiles a card from their hand.
When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn.
1/1
  • Spark of Revolution
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
Cascading Zhenzu

Cascading Zhenzu {2}{G/W}{U}

Legendary Creature - Fish Dragon
If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.)
{U}: You may switch Cascading Zhenzu's power and toughness until end of turn.
5/1
  • Panxiou
Total Surveillance

Total Surveillance {1}{W}{U}

Enchantment
Flash
When Total Surveillance enters, draw a card.
Whenever you cast another spell with flash or an instant, you may pay {1}. If you do, create a 1/1 colorless Drone artifact creature token with flying.
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Wait
  • Ophorio
Shambling Soulcatcher

Shambling Soulcatcher {1}{B}

Creature - Skeleton Warlock
Menace, lifelink
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Seasons of War
Sentient Steel

Sentient Steel {1}{U}

Sorcery - Tale
Target noncreature artifact you control becomes a 0/0 artifact creature. Put three +1/+1 counters on it.
Card has other part: Aether Sculptor
  • Kahembo: Olde Dawn
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Carü Mapu
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade