15897 cards found
Pillar of Flame

Pillar of Flame {R}

Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“The Omenspeakers shall burn into oblivion itself.”
—Kellythross, Insurgent Leader
  • K15 Core Set
Rain of Blood

Rain of Blood {3}{R}

Sorcery
Rain of Blood deals 3 damage to each creature and each player.
Aetherite offers many occupational hazards. Aetherswirls, localized blood storms, transformations, sudden monsters, disintegrations, invisibility, lung removal, lung additions, and the occasional harse.
  • High Noon
The Past Is Gone

The Past Is Gone {2}{B}

Sorcery
Each player chooses a nonbasic card name, then searches each of their opponents' graveyards, hands, and libraries for any number of cards with the chosen name and exiles them. Each player shuffles, then draws a card for each card exiled from their hand this way.
  • Animus Vox
Thane of Edelber

Thane of Edelber {1}{R}{W}

Creature - Dwarf Noble
First strike
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
“Aye, this war is madness. But we dwarves have ever stood beside our king.”
2/2
  • Quest for the Roseblade
Salva Tore's Study

Salva Tore's Study {1}{B}{B}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life.
  • Carpe Arcanum
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Disciple of Winds

Disciple of Winds {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
From the winds, he has learned that in transience lies the truest power.
1/2
  • Path of Shadows
Mesmerizing Shimmer

Mesmerizing Shimmer {4}{U}{R}

Enchantment - Aura
Enchant creature
When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Mirage {2}{U}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Young Prophet

Young Prophet {1}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.)
People will travel endless dunes to hear the words of a prophet, and their words rarely disappoint the devout.
2/1
  • Riddles of Revio
Obscuring Sandstorm

Obscuring Sandstorm {1}{U}

Instant
Return target creature to its owner's hand.
Concord — If there are four or more card types among permanents you control, draw a card.
  • Al Tabaq
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Gravelocked Seeker

Gravelocked Seeker {3}{W}{W}

Creature - Harpy Shaman
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
2/4
  • Novea
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Student's Pilgrimage
Master's Honor

Student's Pilgrimage {W}

Sorcery
Until your next turn, target creature can't attack or block.
Fabled {1}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Master's Honor
  • Glacia: Hail to the Queen
Stalker in the Mist

Stalker in the Mist {1}{U/B}

Creature - Monkey Spirit
Flash
When Stalker in the Mist enters, up to one target creature gets -1/-0 until end of turn.
An ominous fog lingers in the domain of Nanzan Daio, blurring the line between the living and spirit realms.
2/1
  • Panxiou
Jawbone, Ravenous Mutant

Jawbone, Ravenous Mutant {1}{G}{G}

Legendary Creature - Crocodile
Trample
Whenever a creature card is put into your graveyard from anywhere, put a +1/+1 counter on Jawbone, Ravenous Mutant.
“Weakness is delicious.”
3/3
  • MSEM Masters: Legends
Gorilla Tactics

Gorilla Tactics {1}{G}

Instant
Target creature you control and each other creature in its pack deal damage equal to their power to target creature or planeswalker. (Two or more creatures you control with equal power are in a pack.)
  • Panxiou
Host of Haloes

Host of Haloes {3}{B}

Creature - Spirit
Flying, lifelink
Born in part from an angel's soul, it carries the light of the heavens without understanding their will.
2/2
  • Glacia: Hail to the Queen
Soulraving Hunt

Soulraving Hunt {5}{G}{G}

Creature - Faerie Hydra
Soulraving Hunt's power and toughness are each equal to the number of lands you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
*/*
  • Feanav: The Apothecary's Progress
Restored Theater
Ruined Theater

Restored Theater

Land
(Transforms from Ruined Theater.)
{T}: Add one mana of any color.
Card has other part: Ruined Theater
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land you control enters, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Double-Edged Duelist

Double-Edged Duelist {R}{R}

Creature - Human Samurai
First strike, haste
Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
2/2
  • Tales of Old Jidai
Gruesome Transport

Gruesome Transport {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
“If they wouldn't want to get hurt, they wouldn't get into my way.”
—Achet-Aton
  • Pyramids of Atuum
Relinquish

Relinquish {1}{W}

Instant
Target player sacrifices an attacking creature. You gain life equal to that creature's power.
The sundancers had given everything, and received nothing in return. Yet still, they persisted in their delusion.
  • Novea
The Rundfora's Last Gift

The Rundfora's Last Gift {5}{G}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Draw X cards, where X is the greatest power among creatures you control. Then you may put a permanent card with mana value X or less from your hand onto the battlefield.
  • The Petals Wilt