4347 cards found
Wisdom in Reflection

Wisdom in Reflection {2}{G/U}

Instant
Target player shuffles any number of target cards from their graveyard into their library.
Draw a card.
  • Plagues of Fretport
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Card has other part: Apex
  • Kahembo: Olde Dawn
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves.
Exile Wish to See.
The visage coaxed her closer, always just out of reach.
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
2/1
  • Monsters of Chikyu
Witch of the Veil

Witch of the Veil {1}{U}{B}

Creature - Human Shaman
Flash
When Witch of the Veil enters, if it was cast, you may sacrifice a creature. If you do, return that card to the battlefield under its owner's control.
2/3
  • The Empty Throne of Feanav
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Withering Agony

Withering Agony {1}{U/B}{U/B}

Instant
Bleed {U/B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player mills eight cards.
Thought is a luxury unknown to those standing upon death's door.
  • A Tourney at Whiterun
Witness Vanity

Witness Vanity {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Wizened Calligrapher

Wizened Calligrapher {2}{U}

Creature - Human Wizard
When Wizened Calligrapher enters, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it.
1/1
  • Imperial Legacies
Woken Wave

Woken Wave {3}{U}

Creature - Spirit
When Woken Wave dies, you may exile it. If you do, return target card from your graveyard to the battlefield face down.
Even the most brazen spells can be obscured by the endless flood.
2/2
  • Surging Tide
Wondrous Bazaar

Wondrous Bazaar

Land
{T}: Add {C}.
{3}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Wooden Toys

Wooden Toys {2}

Artifact - Equipment
Equipped creature has indestructible as long as it's tapped.
Equip {3}
In a child's imaginations, they are always the hero, and they always win. Until they grow bored, at the very least.
  • Harvest Festival
Woopip Bruiser

Woopip Bruiser {2}{B}{G}

Creature - Fungus Assassin
When Woopip Bruiser enters, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/1
  • Eralou
Woopip Chef

Woopip Chef {1}{W}

Creature - Fungus Shaman
Harmony — Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
When Woopip Chef enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Woopip Wanderer

Woopip Wanderer {3}{G}{G}

Creature - Fungus Scout
When Woopip Wanderer enters, create two colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{2}{G}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
  • Eralou
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
World Tender

World Tender {4}{G}{G}

Creature - Treefolk
Trample
World Tender's power and toughness are each equal to twice the number of differently named lands you control.
All of Urshad is his garden, and all the different beasts and birds his flowers.
*/*
  • Scriptures of Urshad
World Torn Asunder

World Torn Asunder {3}{B}

Sorcery
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
  • Beyond Our Ken
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Worldly Lore

Worldly Lore {2}{G}

Enchantment
Whenever a nontoken creature you control enters, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Mious
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
[progress 2+]
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Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Worthy Vulpine
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
5/5
Card has other part: Worried Vulpine