Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.” Equip {3}
Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip {1}
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician. At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
You gain 7 life. Coalesce {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
This life is sweeter than fiction There you stand, next to me All at once, the rest is history
Trample, ward {1} Whenever Stardust Surveyor deals combat damage to a player, you may mill cards until you mill a creature card. When you do, return target creature card from your graveyard to your hand.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
Whenever you draw a card, put a dream counter on Stargazing. Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard.
{T}: Add {C}. {3}, {T}: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Nonbasic lands target player controls don't untap during that player's next untap step. Fabled {3}{R}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
Draw two cards. If you have no cards in hand and there are no cards in your graveyard, draw seven cards instead.
“As the star coalesced, he turned to his partner, joy in his eyes. ‘You know what this means? We can try it all again!'” —Azamir, “Planeswalker's Whimsy”