Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Goblin War Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn. Crew 3
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library. {2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
At the beginning of your upkeep, you may discard a card. If you do, draw a card. {T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library. When Godwatcher dies, put the exiled card onto the battlefield under your control.
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound. Flying, haste Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.)
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.” —Flynn Skara
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
When Golden Grizzly enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.” —Mandates of Goldhill, vol XI
When Goldhill Guardian enters, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
Flying When Goldnight Seraph enters, it deals X damage to up to one target creature or planeswalker and you gain X life, where X is the number of artifacts you control.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
Spells you cast with mana value 4 or greater cost {1} less to cast.
Only a small portion of Arpechia's staff are dedicated educators. Many are tasked only with making sure the vast nature preserves are safe for visitors without disrupting the natural cycles.