10168 cards found
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
Hero's Henchman

Hero's Henchman {2}{W}

Creature - Dwarf Soldier
Whenever Hero's Henchman attacks, another target creature you control gets +1/+1 until end of turn.
“Remember, Ensouled, I don't resurrect like you do. That's why I'm asking for my pay up front.”
2/3
  • Arkadai
Hero's Journey

Hero's Journey {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Hero's Statue

Hero's Statue {3}

Artifact
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Hero's Statue: Draw three cards.
Makodonis the Bold, inspiration to gods and mortals alike.
—Statue inscription
Heroes' Adversary

Heroes' Adversary {3}{W}

Creature - Cat
Colossal 2—{6}{W}{W} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
3/3
  • Theros Triumphant
Heroic Exemplar

Heroic Exemplar {1}{W}

Creature - Human Soldier
Whenever Heroic Exemplar attacks, if its power is greater than its base power, other creatures you control get +1/+1 until end of turn.
Live up to an exaggerated history.
2/1
  • End of Wollensie
Heroic Inspiration

Heroic Inspiration {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, return that card to its owner's hand.
“As a child I read of heroes, and now I am a pale imitation of one. But to be among their ranks, however slight, is enough.”
  • End of Wollensie
Heroic Return

Heroic Return {3}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Draw a card.
On Arkadai, no one's dead until you see the body. And sometimes not even then.
  • Arkadai
Heron's Grace Patrol

Heron's Grace Patrol {G}{W}

Creature - Human Ranger
Reach
As long as you control an artifact or an enchantment, Heron's Grace Patrol gets +1/+1 and has vigilance.
{2}{G}{W}, {T}: Mill three cards. You may return a permanent card milled this way to your hand.
2/2
  • Innistrad In Memoriam
Hesitant Vanguard
Luminous Vanguard

Hesitant Vanguard {2}{R}

Creature - Human Soldier
Whenever you cast a spell that's white, blue, black, or green, put a +1/+1 counter on Hesitant Vanguard.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Luminous Vanguard
  • Alkabah: The Rise of Soli
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
Hex Maniac

Hex Maniac {3}{B}

Creature - Human Wizard
When Hex Maniac enters, return target non-Human creature card from your graveyard to your hand.
“Ghosts aren't willing to work with just anyone. I don't think you have what it takes to earn their allegiance.”
1/3
  • Monsters of Chikyu
Hexcaster of Unx

Hexcaster of Unx {1}{B}

Creature - Zombie Warlock
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Death has freed her conscience. Now no art is forbidden, no magics too heinous to perform.
2/2
  • Alara
Hexfang Ascetic

Hexfang Ascetic {1}{G}{U}

Creature - Human Shaman
Flash
When Hexfang Ascetic enters, return target spell to its owner's hand.
Some few souls resist the allure of the demonic cults, preferring asceticism to study their own unique magics.
3/1
  • Descent from the Highlands
Hextwister Hare

Hextwister Hare {2}{B}

Creature - Rabbit Shaman
When Hextwister Hare enters, if you control another Shaman or there's a Shaman card in your graveyard, each opponent discards a card.
“You'll be moving slow and steady after this, alright!”
3/2
  • Adventurers of Onora
Hibernation Den

Hibernation Den

Land
Hibernation Den enters tapped.
{T}: Add {W}.
{W}, {T}: You gain 1 life. Activate only as a sorcery and only if you control a white creature.
  • Glacia: Hail to the Queen
Hibiscus Snapdragon

Hibiscus Snapdragon {5}{G}

Creature - Plant Dragon
{1}{G}, Discard Hibiscus Snapdragon: Create a Treasure token.
Scavenge {4}{G} ({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/6
  • Panxiou
Hidden Cache
Hadak's Guardian

Hidden Cache {1}{R}

Instant
Scry 2, then create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Monument {2}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Hadak's Guardian
  • Alkabah
Hidden Prowess

Hidden Prowess {1}{R}

Instant
Hidden Prowess deals 2 damage to target creature. When that creature dies this turn, create a 1/1 red Elemental creature token.
Fulmen couldn't tell whether the mistake was his for using magic, or his opponent's for attacking him.
  • Spark of Revolution
Hidden Sprout

Hidden Sprout {2}{G}

Creature - Plant
Flash
When Hidden Sprout enters, put a +1/+1 counter on target creature.
Friends can come from the most unexpected places.
1/2
  • Monsters of Chikyu
High

High {2}{U}

Sorcery
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Mighty
  • Oirohpo
High Priest of Kahroba

High Priest of Kahroba {2}{W}

Creature - Azra Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
2/3
  • Alkabah
High Rollers Croupier

High Rollers Croupier {R}

Creature - Construct Advisor
Prowess
Whenever High Rollers Croupier attacks, you may put a lore counter on a Saga you control.
High Rollers' best defense is its indulgent, fun-loving facade, which keeps its vaults safe from suspicion.
1/2
  • The Stage Presents: The Neverending Act
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon
High Street Shadow

High Street Shadow {2}{U}

Creature - Human Ninja
Flash
Whenever you cast another spell with flash or an instant, put a +1/+1 counter on High Street Shadow.
“Never mistake a crowd for anonymity, or silence for isolation. In Dusk City, something always watches.”
2/2
  • Beyond the Blackwall