When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {2}
Flying Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying. If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
Flying Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
Haste Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost.
“Slingers should be wary of the chaos these elves wield. Elves that appear alone and unarmed will quickly outnumber and outgun the unprepared.”
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {3}
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs {1} less to cast.
Defender, flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand. {8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
Flying When Sphinx of Ill Omens enters, return target permanent to its owner's hand. Discard a card: Target creature or player gains hexproof until end of turn.
Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
Flying {X}{U}: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery.
Spined Spire enters tapped. {T}: Add {U} or {R}. {1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types. Scavenge {1}{U}{R}
At the beginning of each player's upkeep, that player discards a card. If that player has no cards in hand, instead they sacrifice a permanent. If they control no permanents, instead they lose the game.
Spires of Caulte enters tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)