13153 cards found
Flooding Magma

Flooding Magma {2}{R}

Instant
Flooding Magma deals 2 damage to each creature except for equipped creatures you control.
“I knew I should have bought those fireproof boots.”
  • Arkadai
Floodspeaker Triton

Floodspeaker Triton {1}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1.
Hero to the deep. Enemy to the surface.
2/1
  • Theros Triumphant
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
  • Adventurers of Onora
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Flourish in the Slipsands

Flourish in the Slipsands {1}{W}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more life than an opponent, add a quest counter.
1, 2 — Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life.
3 — Return target creature or planeswalker card from your graveyard to the battlefield.
  • Adventurers of Onora
Flourishing Lowlands

Flourishing Lowlands

Land - Desert
Flourishing Lowlands enters tapped.
{T}: Add {G}.
Desertcycling {1}{G} ({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Flow of the River

Flow of the River {U}

Instant
Untap target creature you control. It gains hexproof until end of turn.
  • Imperial Legacies
Flowing Ox

Flowing Ox {3}{G}

Creature - Ox Elemental
Trample
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/4
  • Novea
Fluctuating Locale

Fluctuating Locale

Land
{T}: Add {C}.
{T}, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
  • Lovi Awoken
Fluffpuff Frenzy

Fluffpuff Frenzy {3}{G}

Instant
Create three 1/1 green Elk Rabbit creature tokens.
Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Fluffpuff Whisperer

Fluffpuff Whisperer {B}

Creature - Fox Cleric
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying.
{3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
1/2
  • Adventurers of Onora
Flurry of Bolts

Flurry of Bolts {1}{W}{W}

Instant
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.”
—Isak, captured knight
  • Seasons of War
Flush With Arcor

Flush With Arcor {1}{G}{W}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Prevent all damage that would be dealt to you this turn.
You gain hexproof until end of turn.
  • Plagues of Fretport
Fly the Coop

Fly the Coop {2}{B}

Sorcery - Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Northrime Privateers
  • Adventurers of Onora
Flying Scorpion

Flying Scorpion {2}{R}{W}

Creature - Scorpion Bat
Flying
Whenever Flying Scorpion attacks, it gets +1/+0 until end of turn for each creature you control that's not attacking.
The sounds on the ground are just distractions for the silence in the sky.
2/2
  • Monsters of Chikyu
Flying Throne

Flying Throne {3}

Artifact - Equipment
When Flying Throne enters, attach it to target creature you control.
Equipped creature gets +1/+0 and has flying.
Equip {2}
  • Alkabah
Flying with Dragons

Flying with Dragons {3}{R}

Sorcery
Exile the top five cards of your library. You may play Dragon cards exiled this way as long as they remain exiled. You may play other cards exiled this way until the end of your next turn.
“He's sooo fluffy! Can we keep him?”
  • Karina's Explorations
Flynn's Study

Flynn's Study {1}{U}{R}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost.
“Go get em, Ilieth!”
  • Sparks of a Multiverse
Flynn's Wonder

Flynn's Wonder {1}{U}{R}

Kindred Sorcery - Dragon
Create a 2/2 red Dragon creature token with flying and haste.
Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand.
“Ooooooooooh!”
—Flynn
  • Sparks of a Multiverse
Flynn, the Dragoneer

Flynn, the Dragoneer {1}{U}{R}

Legendary Planeswalker - Flynn
[+1]: Create a 1/1 blue Dragon creature token with flying and “This creature can't attack unless you control a nontoken Dragon.”
[–2]: Flynn deals damage to target creature or planeswalker equal to the total power of Dragons you control.
[–5]: You get an emblem with “Dragon spells you cast cost {U}{R} less to cast and have flash.”
Loyalty:
3
  • Sparks of a Multiverse
Focus Energy

Focus Energy {1}{R}

Sorcery
This spell has flash as long as you control a creature with flash or haste.
Discard up to two cards, then draw that many cards plus one.
  • Monsters of Chikyu
Focus Sash

Focus Sash {1}

Artifact - Equipment
Equipped creature gets +1/+1.
{1}: Equipped creature gains indestructible until end of turn. Sacrifice Focus Sash.
Equip {1}
Karina tied a red scarf around her two monsters. “This will help us stick together out here. If we know where we are, we can keep each other safe.”
  • Monsters of Chikyu
Focus Thoughts

Focus Thoughts {2}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
  • Zero
Focused Apprentice

Focused Apprentice {2}{U}

Creature - Human Wizard
Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order.
“I don't have time for friends.”
2/3
  • Arcanum Academia
Focused Savior
Listless Maneli

Focused Savior

Creature - Angel Merfolk Cleric
(Color indicator: Focused Savior is white)
Flying
Whenever a creature you control attacks, you gain 1 life.
“I was lost, spinning in a cage of my own creation. With Atieh, I have direction and purpose.”
2/2
Card has other part: Listless Maneli
  • Alkabah: The Rise of Soli