15282 cards found
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
DC-4 Cutie

DC-4 Cutie {1}{W}{W}

Artifact - Vehicle
Flying
Whenever DC-4 Cutie enters or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn.
Crew 2
I will follow you into the dark.
—Ship inscription
3/3
  • Animus Vox
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Dafiqi Falconer

Dafiqi Falconer {2}{W}

Creature - Human Warrior
Dafiqi Falconer gets +X/+X, where X is the amount of life you've gained this turn.
As long as your life total is greater than your starting life total, Dafiqi Falconer has flying.
“My falcon can see what I cannot. I can understand what she cannot. We are a perfect pair.”
3/2
  • Riddles of Revio
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Card has other part: Dramatic Peril
  • Over the Horizon
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
  • Aftermath
Danuri Custodian

Danuri Custodian {2}{W}

Creature - Human Cleric
Creatures your opponents control enter tapped.
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
2/1
  • Aftermath
Danuri Eaglerider

Danuri Eaglerider {2}{W}

Creature - Human Soldier
Identity — As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
“The Fellors enjoy the savagery of griffins. We prefer the majesty of the eagles.”
3/2
  • Khaliz-Dorahn
Danuri Phalanx

Danuri Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{G}: Danuri Phalanx gets +2/+2 until end of turn. Activate only once each turn.
The Danuri endure Fellor assaults as a team, with formations so tight it's almost impossible to get past them.
2/3
  • Khaliz-Dorahn
Danuri Warcaller

Danuri Warcaller {W}

Creature - Human Soldier
Identity — When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
1/1
Daoshi Spiritdancer

Daoshi Spiritdancer {W}

Creature - Panda Bear Monk
Whenever another creature in Daoshi Spiritdancer's pack dies, you may sacrifice Daoshi Spiritdancer. If you do, return that creature card to the battlefield under your control at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
2/1
  • Panxiou
Daring Skythief

Daring Skythief {W}

Creature - Human Pirate
Whenever Daring Skythief crews a Vehicle, that Vehicle gains flying until end of turn.
“Gimme a couple of minutes and a bottle of elbow grease, and I'll fly anything.”
2/1
  • Storytime
Darutu's Plow

Darutu's Plow {2}{W}

Enchantment Artifact - Equipment
Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.)
When Darutu's Plow enters, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it.
Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Equip {3}
  • Over the Horizon
Dauntless Paladin

Dauntless Paladin {3}{W}

Creature - Human Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Knights you control have double strike as long as they're attacking.
2/2
  • Seasons of War
Dauntless Piker

Dauntless Piker {W}

Creature - Human Soldier
He seeks no glory, fame, or material possessions. All he seeks is more reasons to protect the defenseless.
2/1
  • Zero
Dauntless Qith

Dauntless Qith {1}{W}{W}

Creature - Cat Soldier
Whenever Dauntless Qith becomes the target of a spell or ability, Dauntless Qith gains double strike until end of turn.
Each Qith possesses laser-focused acuity for a particular skill. A Qith soldier is a blessing for any militia.
2/3
  • Mious
Dawn Chord

Dawn Chord {3}{W}{W}

Creature - Reflection
Protection from Dusk Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dusk Chord.)
{1}{W}: Target Reflection's base toughness becomes equal to Dawn Chord's toughness until end of turn.
As constant as the rising sun.
3/4
Related card: Dusk Chord
  • Ophorio
Dawn Hill Bellringer

Dawn Hill Bellringer {W}

Creature - Hound Soldier
{W}, {T}: Target attacking creature gets +1/+1 until end of turn. This ability costs {W} less to activate if it targets a Soldier.
1/1
Card has other part: Sound the Alarm
  • Adventurers of Onora
Dawn Hill Daybreaker

Dawn Hill Daybreaker {2}{W}

Creature - Hound Cleric
Whenever Dawn Hill Daybreaker or another creature you control enters, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls.
Daybreakers have learned to harness the sunrise itself in battle.
3/2
  • Adventurers of Onora
Dawn Hill Forgemaster

Dawn Hill Forgemaster {1}{W}

Creature - Bird Soldier
Double strike
1/1
Card has other part: Making of a Hero
Dawn Hill Patriots

Dawn Hill Patriots {6}{W}

Creature - Rabbit Soldier
Vigilance
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
5/5
Card has other part: Rabbit-Rouse
  • Adventurers of Onora
Dawn Over Soli

Dawn Over Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Soli enters or is defeated, look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli