14928 cards found
Belligerence

Belligerence {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
When Belligerence enters, enchanted creature fights target creature an opponent controls.
When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
  • Adventurers of Onora
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
  • Adventurers of Onora
Adventurers, Assemble!

Adventurers, Assemble! {4}{G}{G}

Instant
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
  • Adventurers of Onora
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
  • Adventurers of Onora
Admiral Otto von Whiskers

Admiral Otto von Whiskers {3}{G}{G}

Legendary Planeswalker - Otto
As long as it's your turn, Otto is an Otter Soldier creature with indestructible and “This creature's power and toughness are each equal to twice the number of creatures you control.”
[+1]: Create a 2/2 green and white Otter Soldier creature token.
[–8]: Draw cards equal to the greatest power among creatures you control, then you gain life equal to the greatest toughness among creatures you control.
Loyalty:
4
  • Adventurers of Onora
Across the Slipsands

Across the Slipsands {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Menagerie — If there are five or more creature types among creatures you control, creatures you control get +1/+1 until end of turn.
  • Adventurers of Onora
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Wimbledon's Squire

Wimbledon's Squire {1}{R}

Creature - Hamster Knight
Whenever you cast a Knight spell or an Adventure spell, Wimbledon's Squire gets +1/+1 until end of turn.
“But, sire— To venture into Bleakrealm is madness! You can't be seri— Yes, sire, I will pack plenty of tartberries.”
2/2
  • Adventurers of Onora
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn. (That creature deals both first-strike and regular combat damage.)
“You'll never survive the Fang Den unless you chain down that little part of your mind that feels shame.”
—Ripper
  • Adventurers of Onora
Triumphant Return

Triumphant Return {1}{R}

Instant
Triumphant Return deals 3 damage to up to one target creature. You may put an exiled creature card you own that's on an Adventure into your hand.
Disguised in Conchport garb, Mattia slipped past Ripper's blockade and rallied Tinyvale's ragtag defenses.
  • Adventurers of Onora
Take All You Can Carry

Take All You Can Carry {1}{R}

Sorcery
Create two 1/1 black Rat Pirate creature tokens.
Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
  • Adventurers of Onora
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
Burn Brightly

Burn Brightly {1}{R}

Sorcery - Adventure
Exile the top card of your library. You may play that card until the end of your next turn.
Card has other part: Sunwatcher Aspirant
  • Adventurers of Onora
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Storm the Sands

Storm the Sands {3}{R}{R}

Sorcery
You may pay {1}{R}{R} and tap an untapped Knight you control rather than pay this spell's mana cost.
Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn.
  • Adventurers of Onora
Slipsand Runemage

Slipsand Runemage {2}{R}

Creature - Bear Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Slipsand Runemage deals 1 damage to any target.
“Magic Missile is soooo underrated.”
2/1
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Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
Add {R}{R}{R}.
  • Adventurers of Onora
Sculptor of the Ruby Sands

Sculptor of the Ruby Sands {1}{R}

Creature - Cat Wizard
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn.
3/1
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Avast!

Avast! {R}

Sorcery - Adventure
Target creature can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scoundreleo
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Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Scurvy Tactics

Scurvy Tactics {B}

Instant - Adventure
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Salty Dog
  • Adventurers of Onora
Salty Dog

Salty Dog {2}{R}

Creature - Hound Pirate
Flash
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Card has other part: Scurvy Tactics
  • Adventurers of Onora
Rowdy Conchport Night

Rowdy Conchport Night {4}{R}{R}{R}

Sorcery
Gain control of up to two target creatures until end of turn. Untap them. They gain haste until end of turn.
Menagerie — If there are five or more creature types among creatures you control, untap all creatures you control. Until end of turn, they gain “{T}: This creature fights another target creature.”
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Quick Brown Fox

Quick Brown Fox {1}{R}

Creature - Fox Beast
Haste (This creature can attack and {T} as soon as it comes under your control.)
Quick Brown Fox can't be blocked by Hounds.
2/1
  • Adventurers of Onora