12471 cards found
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient Rite

Ancient Rite {1}{B}

Instant - Adventure
Sacrifice a creature. When you do, draw two cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Gloomhollow Scalesage
  • Adventurers of Onora
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Statue

Ancient Statue {3}

Artifact Creature - Golem
It had stood treacheries, invasions, and even the fall of the civilization that built it.
2/2
  • Zero
Ancient Studies

Ancient Studies {1}{U}

Sorcery
Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Ink fades. Stone erodes. Lasting wisdom is etched into flesh and carried by blood.”
  • Glacia: Hail to the Queen
Ancient Tablet

Ancient Tablet {1}

Artifact - Clue
When Ancient Tablet enters, scry 2.
{2}, Sacrifice Ancient Tablet: You may shuffle any number of target cards from your graveyard into your library. Draw a card.
  • Riddles of Revio
Ancient Tome

Ancient Tome {1}{U}

Riddle Artifact
You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game.
{T}: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
“All questions can be answered, you simply must be willing to pay the price.”
—Roland, the Philosopher King
  • Riddles of Revio
Ancient Treasures

Ancient Treasures {G}{U}

Enchantment
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
  • Karina's Explorations
Ancient Vitality

Ancient Vitality {2}{W}

Instant
Target creature gains indestructible until end of turn. Untap it.
Draw a card.
“They call themselves the Agnomachi, beholden to a power more terrible than the gods of Nyx.”
—Missive from an Oreskos scout, to Brimaz
  • Theros Triumphant
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Ancient of Lotus Lake

Ancient of Lotus Lake {5}{G/U}

Creature - Fish Dragon
Ward {2}
When Ancient of Lotus Lake enters, draw a card.
“Some say that the great lakes rival the depths of Sha Wujing's ponderings.”
—Shu Qin, Imperial Storyteller
5/4
  • Panxiou
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Andazir Assaulter

Andazir Assaulter {3}{B}

Creature - Azra Soldier
Flying
When Andazir Assaulter enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Siaveed thinks he has wars figured out, but each new rule gives us one more opportunity to win.”
—Majid, disciple of Andazir
2/2
  • Alkabah
Andazir Elite

Andazir Elite {2}{R}

Creature - Azra Warrior
Defender
Andazir Elite can attack as though it didn't have defender as long as it's equipped.
“It is not wrong for the lion to roar when he sees a herd of lambs. I am a lion and the lion roams free.”
4/4
  • Alkabah
Andazir's Judgment

Andazir's Judgment {3}{B}

Enchantment
At the beginning of your upkeep, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you sacrifice a creature, each opponent loses 1 life.
  • Alkabah
Andazir, the Crownless
Mahara, the Universal

Andazir, the Crownless

Legendary Creature - Elder Demon
(Color indicator: Andazir, the Crownless is black and red)
Protection from instants and from sorceries
At the beginning of your upkeep, sacrifice another creature. For each creature sacrificed this way, put a +1/+1 counter on Andazir, the Crownless.
At the beginning of your end step, if you control four or fewer creatures, transform Andazir.
6/6
Card has other part: Mahara, the Universal
  • Alkabah
Anemone Cluster

Anemone Cluster

Land
You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard.
Anemone Cluster enters tapped.
{T}: Add {G} or {U}.
Cycling {1}{G}{U} ({1}{G}{U}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
  • Alkabah
Angel of Justice

Angel of Justice {3}{W}

Creature - Angel
Flying, vigilance
Justice is blind to the laws that bind it and to the cruel intent that wields it.
3/3
  • Feanav: The Apothecary's Progress
Angel of Redemption

Angel of Redemption {3}{W}

Creature - Angel
Flash
Flying
When Angel of Redemption enters, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • Seasons of War
Angel of the Eclipse

Angel of the Eclipse {2}{B}{R}

Creature - Angel
Flying
Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature.
Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
3/2
  • Beyond Our Ken
Angel of the Flock

Angel of the Flock {2}{G}{W}

Creature - Angel
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Angel of the Flock's power and toughness are each equal to the number of creatures you control.
*/*
  • The Empty Throne of Feanav