Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. {1}{B}{G}, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield.
When Chigau, the Red Market enters, draw a card, then choose a creature card name. Once each turn, you may cast a creature spell with the chosen name from your graveyard.
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics. • 3/3 red Elemental Mouse with haste. • 3/3 white and blue Fox with vigilance. • 4/4 green Plant Dinosaur with trample. • 4/4 red Dragon with flying. • 4/4 blue Turtle with hexproof. • 5/5 white Bear Beast.
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands. Create X 1/1 white Bird creature tokens with flying. You gain X life.
I'd pick you up and we'd go back in time I'd write this in the sky I miss you like it was the very first night
Flying Lands you control have “{T}: Add one mana of any color.” As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
At the beginning of each player's draw step, that player draws an additional card. Spells cost {1} less to cast. Players may spend mana as though it were mana of any color.
(Choose only one work as a sorcery to add its ability.) When Chronicles of the Kitsune enters, create a 2/1 red and white Fox creature token. {2}{W}{W}: Act I: Ascent Creature tokens you control get +1/+1 and have flying. {3}{W}{W}: Act II: Descent At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
[+2]: You may sacrifice a permanent or discard a card. If you do, draw a card. [–X]: Return target creature card with mana value X or less from your graveyard to the battlefield. [–8]: You get an emblem with “Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield.”
Trample Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player. Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
When Citywide Automation enters, create two 1/1 colorless Construct artifact creature tokens. {2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls. Flashback {R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less. Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.” —Sesilius of Wicked Ways
{T}, Tap an untapped creature you control: Choose one — • Add one mana of any color. • Target player loses 2 life. • Target player gains 3 life. • Target player mills four cards.
Clockwork Gaucho enters with a +1/+1 counter on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho. {T}: Put a +1/+1 counter on Clockwork Gaucho.