604 cards found
Quick-Witted Slayer

Quick-Witted Slayer {2}{B}

Creature - Human Assassin
Whenever Quick-Witted Slayer deals combat damage to a player, you draw a card and you lose 1 life.
“So inscrutable are the Faceless assassins that even learned Kahroba cannot find their origin. What tragedy is such history lost.”
—The Tale of Kings
3/2
  • Alkabah
Radiant Lead

Radiant Lead {2}{W}

Creature - Construct Knight
Whenever an enchantment enters the battlefield under your control, create a 1/1 colorless Construct Actor creature token.
Token creatures you control have vigilance.
A good performer steals the spotlight so they can shine. A great one brightens the spotlight so everyone can shine.
3/2
  • The Stage Presents: The Neverending Act
Raging Restitched

Raging Restitched {2}{R}

Creature - Horror
When Raging Restitched enters the battlefield, you may sacrifice a creature. When you do, Raging Restitched deals damage to target creature or planeswalker equal to the sacrificed creature's power.
“Maybe if I burn it all, I won't be stuck in this vessel. And neither will you.”
3/2
  • The Stage Presents: The Neverending Act
Rahman, Gardener of Greatness

Rahman, Gardener of Greatness {3}{G}{G}

Legendary Creature - Nephilim Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield tapped face down under its owner's control. It's a Forest land.
{4}{G}, Return a land you control to its owner's hand: Create a 3/3 green Wurm creature token. Activate only as a sorcery.
4/4
  • MSEM Masters: Legends
Rahstahde Persecutor

Rahstahde Persecutor {4}{R}

Creature - Angel Warrior
Flying
When Rahstahde Persecutor enters the battlefield, you may pay {2}{R}. When you do, it deals 4 damage to target creature.
“The truth is my blade and with it I shall reap all deceptions.”
3/3
  • Alkabah
Rahstahde Truthseeker

Rahstahde Truthseeker {2}{U}

Creature - Human Cleric Soldier
Flash
When Rahstahde Truthseeker enters the battlefield, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Your words won't defend you from my blade.”
2/2
  • Alkabah
Rahstahde's Command

Rahstahde's Command {W}{U}{B}{R}

Sorcery
Choose two —
• Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
• Each opponent loses life equal to the number of cards you've drawn this turn.
• Rahstahde's Command deals damage to each creature equal to the number of cards you've drawn this turn.
• Create a 1/1 white Soldier creature token for each card you've drawn this turn.
  • Alkabah
Rahstahde, Word of Truth
Fahrib, Tale of Deceit

Rahstahde, Word of Truth {2}{U}{R}

Legendary Creature - Elder Angel
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, draw a card.
At the beginning of your end step, if you have four or more cards in hand, transform Rahstahde.
4/4
Card has other part: Fahrib, Tale of Deceit
  • Alkabah
Rambunctious Afterparty

Rambunctious Afterparty {1}{R}{W}

Enchantment
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a party counter on Rambunctious Afterparty. Then Rambunctious Afterparty deals damage equal to the number of party counters on it to each opponent.
  • The Stage Presents: The Neverending Act
Rapid Transformation
Vortex of Change

Rapid Transformation {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Monument {3}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Vortex of Change
  • Alkabah
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
  • The Stage Presents: The Neverending Act
Reborn Through the Eternities

Reborn Through the Eternities {1}{U}

Enchantment
Whenever a nontoken creature with mana value 3 or less enters the battlefield under your control, exile it. If you do, create a token that's a copy of it, except it's a Construct creature instead of its other types.
To make a perfect utopia, Percy brought many souls to the Stage to run his perfect plays.
  • The Stage Presents: The Neverending Act
Recoil in Fear

Recoil in Fear {1}{U}{B}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card.
“The sights are terrible, but you must not look away. See them not as parts of a horror play or a tragedy, but as what they are: the truth.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
Recreator of Myths

Recreator of Myths {R}{W}{U}

Creature - Sphinx Cleric
Flying, lifelink
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Recreator of Myths attacks, you may cast target instant or sorcery spell from your graveyard. If you do, exile that card instead of putting it into your graveyard as it resolves.
1/4
  • Alkabah
Reflective Stalker

Reflective Stalker {W}{U}{B}

Creature - Reflection Horror
As Reflective Stalker enters the battlefield, choose a noncreature card name.
When Reflective Stalker enters the battlefield, if it was cast, create a token that's a copy of it.
Spells you opponents cast with the chosen name cost {2} more to cast.
2/1
  • The Stage Presents: The Neverending Act
Regulator of Tithes

Regulator of Tithes {1}{B}

Creature - Nephilim Cleric
Menace
“Do you want Tamaak to sap your soul? For Rahstahde to burn your body? Give a little, and Mahara will protect you.”
2/1
  • Alkabah
Reha, Entropy's Call

Reha, Entropy's Call {1}{R}{G}{G}

Legendary Creature - Human Noble
When Reha, Entropy's Call enters the battlefield, you may search your library for any number of land cards with different names and exile them with harvest counters, then shuffle.
At the beginning of your upkeep, you may put a card that you own in exile with a harvest counter on it at random onto the battlefield tapped.
5/4
  • Alkabah
Relentless Army

Relentless Army {2}{B}

Sorcery
Return up to one target creature card from your graveyard to your hand.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Remnant of Past Realities

Remnant of Past Realities {1}

Artifact - Clue
{T}: Target player exiles a card from their graveyard.
{2}, Sacrifice Remnant of Past Realities: Exile each opponent's graveyard. Draw a card.
“You might want to believe this is just another stage setup, another set of props, another design. Dig deeper. You know that's not what it is.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
Rendezvous Behind the Curtain

Rendezvous Behind the Curtain {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It loses any Roles you don't control.)
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Repository of Thoughts
Gathering of Minds

Repository of Thoughts

Artifact - Monument
(Color indicator: Repository of Thoughts is blue and green)
Whenever a creature dies, put a +1/+1 counter on Repository of Thoughts.
At the beginning of each combat, you may move a counter from Repository of Thoughts to target creature.
Card has other part: Gathering of Minds
  • Alkabah
Repurpose Debris

Repurpose Debris {2}{B}{B}

Instant
Return target creature card from your graveyard to the battlefield. It has base power and toughness 1/1 and is a Construct in addition to its other types. (This effect lasts indefinitely.)
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Retire

Retire {B}{R}

Instant
Destroy target creature.
Too old to play a part, too worn to be remade, too aware to be recast: there is only one way the script can go.
  • The Stage Presents: The Neverending Act
Return to the Beginning

Return to the Beginning {2}{W}{U}{B}

Sorcery
Destroy all creatures, then return all nonland permanents to their owner's hands.
In the early days, the Elders chose to do battle directly, instead of letting the mortals wage war on their behalf.
  • Alkabah
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
In the background, one gets all the time in the world to think.