Target creature gets +2/+2 until end of turn. Landfall — If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
In Celestia, those who reach the heavens without soaring them are in charge of protecting the High Council and communicating their will to the Land-Dwellers.
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to {1} less to activate.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
When Harbinger of Growth enters, create a 1/1 green Saproling creature token. {1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
“Being one with the land is the greatest blessing a Medranian can hope for.” —Ankryss, Biologist Adept
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card. Unearth {2}{U}{B}({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Hate-Driven Arsonist enters, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
Kicker {2}{B}(You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
Equipped creature has “{T}: Target attacking creature gets +1/+1 until end of turn.” Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)