647 cards found
One More Step

One More Step {R}

Sorcery - Adventure
Target creature you control gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Card has other part: Adventurer Extraordinaire
  • Adventurers of Onora
Onoran Runeglyphs

Onoran Runeglyphs {4}

Artifact
Onoran Runeglyphs enters tapped.
{T}: Add two mana in any combination of colors from among creatures you control.
Menagerie — {2}, {T}: Draw a card. Activate only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Open Eyes

Open Eyes {G}{U}

Sorcery - Adventure
Search your library for a land card, reveal it, then shuffle and put that card on top. (Then exile this card. You may play the land later from exile.)
Card has other part: Northrime Aurora
  • Adventurers of Onora
Ornamented Evergreen

Ornamented Evergreen

Land
Ornamented Evergreen enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
  • The Land Bundle
Oryxyth's Brood

Oryxyth's Brood {4}{B}{B}

Creature - Horror
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Oryxyth's Brood enters, you draw two cards and you lose 2 life.
4/3
Oryxyth, Doom of Elmare

Oryxyth, Doom of Elmare {6}{U}{B}

Legendary Creature - Leviathan Horror
Pressure—{4}{U}{B}, Sacrifice two creatures. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Whenever Oryxyth enters or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard.
{U}{B}, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power.
4/6
Ostentatious Octopus

Ostentatious Octopus {5}{U}{U}{U}

Creature - Octopus
{8}: Create eight 1/1 blue Tentacle creature tokens.
{8}: Counter target spell unless its controller pays {8}.
{8}: Draw eight cards.
Nowhere in Elmare is out of arm's way.
8/8
  • Elmare: Into the Abyss
Out of Pockets

Out of Pockets {X}{U}{U}{U}

Instant
Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Despite the best efforts of the city's guards, the Grand Conchport Heist is a beloved annual event.
  • Adventurers of Onora
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Although their former colleagues might call them yellow, many Coralight deserters retire into a life away from strife, soaking up all the joys that undersea life has to offer.
Related card: Heping, Master Arbitrator
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Paleolizard

Paleolizard {1}{B}

Creature - Lizard Shaman
When Paleolizard enters, you may discard a card. When you do, return target card from your graveyard to your hand that shares a type with that card.
2/2
Card has other part: Bury
  • Adventurers of Onora
Panya of Lands Unknown

Panya of Lands Unknown {1}{U}

Legendary Creature - Mouse Rogue Scout
Flash
As long as Panya and exactly one other creature are attacking, both have flying.
2/1
Card has other part: Find Destiny
  • Adventurers of Onora
Paradise Reef

Paradise Reef

Land
You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard.
Paradise Reef enters tapped.
{T}: Add {G} or {W}.
Cycling {1}{G}{W} ({1}{G}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Path Less Traveled

Path Less Traveled {R}

Sorcery
Exile cards from the top of your library until you exile a nonland card. You may play one of those cards from exile until the end of your next turn.
“Cherish these forks in the road, for they are what make an adventure all your own.”
—Admiral Otto von Whiskers
  • Adventurers of Onora
Patrol Ship

Patrol Ship {2}

Artifact Creature - Ship
Vigilance
{2}{W}: Patrol Ship gets +0/+3 until end of turn. Activate only once each turn.
Cycling {2/W} ({2/W}, Discard this card: Draw a card.)
“Secure the perimeter. Radar units, all you.”
—Mettalia
2/1
  • Elmare: Into the Abyss
Paw Valley Alpha

Paw Valley Alpha {1}{R}{G}

Creature - Wolf
Menagerie — When Paw Valley Alpha enters, if there are five or more creature types among creatures you control, you may destroy target artifact or enchantment.
“You won't find anything like that one in the Fang Den.”
—Admiral Otto von Whiskers
4/4
  • Adventurers of Onora
Paw Valley Expedition

Paw Valley Expedition {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a creature spell, you may add a quest counter.
Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition.
Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike.
  • Adventurers of Onora
Paw Valley Pathfinder

Paw Valley Pathfinder {1}{G}

Creature - Hound Scout
When Paw Valley Pathfinder enters, reveal the top card of your library. If it's a land card, draw a card.
1/3
Card has other part: Embark
  • Adventurers of Onora
Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
  • Adventurers of Onora
Paw Valley Wildclaw

Paw Valley Wildclaw {R}

Creature - Cat Warrior
{R}: Paw Valley Wildclaw gets +1/+0 until end of turn. When this makes its power exactly 4, add {R}{R}{R}.
1/1
Card has other part: Surpass Limits
  • Adventurers of Onora
Pawsitive Vibes

Pawsitive Vibes {U}

Instant
Draw a card.
If this is the second spell you cast this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
There's a special kind of magic in music.
  • Adventurers of Onora
Pay Respects

Pay Respects {W}{U}

Sorcery - Adventure
Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.)
Card has other part: Highpoint Shrine
  • Adventurers of Onora
Pay Up

Pay Up {B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Peer Into the Depths

Peer Into the Depths {1}{U}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Elmare: Into the Abyss
Peeto, Northrime Pioneer

Peeto, Northrime Pioneer {1}{G}{U}

Legendary Creature - Mouse Scout
When Peeto enters, scry 2.
Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card.
2/2
  • Adventurers of Onora