15897 cards found
Calenfyr

Calenfyr {2}{G/W}{B}

Legendary Creature - Dryad Avatar
Deathtouch
Once each turn, when another nontoken creature you control enters, you may sacrifice it. If you do, create a token that's a copy of it except it's a green Dryad in addition to its other types.
“Bydd y grîn yn gorchuddio'r byd unwaith eto.”
3/4
  • Seasons of War
Unnoticed in the Glade

Unnoticed in the Glade {1}{G}

Instant
Choose one —
• Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.)
• Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.
  • The Unraveling
Battlefield Preserver

Battlefield Preserver {1}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Battlefield Preserver enters deployed, exile target nonland permanent until Battlefield Preserver leaves the battlefield.
2/1
  • The Empty Throne of Feanav
Jahi of Endless Hunger

Jahi of Endless Hunger {2}{B}{B}

Creature - Demon Wizard
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Sacrifice a creature: Put a +1/+1 counter on this creature and tap it. Any player may activate this ability.
6/6
  • Alkabah: The Rise of Soli
Meticulous Dissector

Meticulous Dissector {2}{U}{B}

Creature - Artificer Horror
Artifact spells you cast cost {1} less to cast.
{2}, Sacrifice an artifact: Target creature gains deathtouch until end of turn.
“Organic life can always be improved upon.”
3/3
  • Tides of War
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/2
  • Karina's Explorations
Piercing Blow

Piercing Blow {2}{R}

Sorcery
Unattach all Equipment from target creature. Piercing Blow deals 3 damage to that creature.
“Is it blasphemy to say that Lisseria's skills rival even that of the gods?”
—Nanish, Kanaan commander
  • Scriptures of Urshad
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
Leaf Gilder

Leaf Gilder {1}{G}

Creature - Elf Druid
{T}: Add {G}.
“Every tree, every beast, every flower — all is as precious as gold, but a tally of coin is all it is reduced to in the minds of these humans.”
—Aoibhinn, Caer Crann druid
2/1
  • Quest for the Roseblade
Herald of Suns

Herald of Suns {3}{W}{W}

Enchantment Creature - Angel Sphinx
Flying, prowess
If you would draw a card, scry 1, then draw a card instead.
Whenever an opponent casts a spell, if it's not their turn, draw a card.
5/5
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Doom and Gloom

Doom and Gloom {5}{U}{B}

Sorcery
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
  • Elmare: Into the Abyss
Desolate Advance

Desolate Advance {1}{B}

Instant
You draw a card and you lose 1 life.
Whenever you cast a spell from anywhere other than your hand, you may pay 1 life. If you do, return Desolate Advance from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Fleshscale Serpent

Fleshscale Serpent {1}{W}

Creature - Snake
If an opponent would draw one or more cards except for the first one they draw in each of their draw steps, instead they draw those cards, then may pay {1}. If they don't pay, they get a poison counter and you draw a card
2/3
  • Beyond Our Ken
Defying Gravity

Defying Gravity {2}{W}

Sorcery
Target creature gets +2/+2 and gains flying and lifelink until end of turn.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Walking Platform

Walking Platform {1}

Artifact Creature - Construct
{2}, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying.
“If it's destroyed, it replaces itself with something better, they're going to have a hard time dealing with it.”
—Kellythross, Master Artificer
1/1
  • Tides of War
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Natural Cure

Natural Cure {G}

Instant
Return target creature you control to its owner's hand. You gain life equal to its power.
“Every time I lose sight of something, it seems to come back good as new. Finally, some proper challengers.”
—Lucien, the duelist
  • Monsters of Chikyu
Acolyte of Water
Acolyte of Life

Acolyte of Water {2}{U}

Creature - Nephilim Cleric
Whenever you draw a card, put a +1/+1 counter on Acolyte of Water.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Acolyte of Life
  • Alkabah: The Rise of Soli
Rhythm of Kaneh

Rhythm of Kaneh {3}{B}

Enchantment
As Rhythm of Kaneh enters, choose Andazir or Mahara.
• Andazir — Whenever a creature you control attacks, defending player discards a card.
• Mahara — Whenever a nontoken creature you control dies, amass Soldiers X, where X is that creature's power.
  • Alkabah: The Rise of Soli
Muktann Protectors

Muktann Protectors {R}{G}{W}{U}

Enchantment
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying.
Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste.
Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof.
Whenever a land you control enters, create a 3/3 green Sand creature token.
Blooming Future

Blooming Future {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
A yellow petal brings happiness. Blue brings sadness. Red, pain. Black, death.
  • Goliaths of Nangjiao
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Tidecrest Surger

Tidecrest Surger {2}{U}{U}

Creature - Elemental
When this creature enters, return a creature you control to its owner's hand.
{2}{U}: This creature gets +2/-2 until end of turn.
“I've never seen the sentinels in the bay so restless. A bad omen, to be sure.”
—Helena, Yroncaster guard
4/5
  • The Petals Wilt