12496 cards found
Frondpond Prankster

Frondpond Prankster {3}{U}{U}

Creature - Salamander Rogue
Frondpond Prankster can't be blocked.
Whenever Frondpond Prankster enters or deals combat damage to a player, target player reveals their hand, then you choose any number of nonland cards from it. That player puts those cards on the bottom of their library in a random order, then draws that many cards.
3/5
  • Adventurers of Onora
Frontier Base

Frontier Base

Land
Frontier Base enters tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
  • The Land Bundle
Frontier Hoof

Frontier Hoof {3}{G}

Creature - Centaur Scout
Trample
Frontier Hoof gets +1/+1 for each other Centaur you control.
“The elves have been givin' us trouble for years. I ain't puttin' up with Strikin' Dawn, and none of us Qilan should be puttin' up with em anymore.”
3/3
  • High Noon
Frontier Meditation

Frontier Meditation {1}{G}{G}

Enchantment
If you would lose unspent mana, that mana becomes colorless instead.
Do not let anything be wasted.
  • High Noon
Frontier Outrider

Frontier Outrider {1}{G}{G}

Creature - Centaur Scout
Trample
“The Qilan have wandered out from their homeland, changing for the worse against your world, refugees. Who will answer for the chaos you have caused them?”
—Chief Striking Dawn
3/3
  • High Noon
Frontier Paragon

Frontier Paragon {3}{W}

Creature - Human Scout
Flash
When Frontier Paragon enters, untap all creatures you control.
“There's nothing but sand for miles, but that doesn't mean there's nothing to find.”
—Calamity Rose
2/2
  • High Noon
Frontier Scouts

Frontier Scouts {2}{G}

Creature - Human Scout
When Frontier Scouts enters, reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
Daisite doesn't offer many resources, so people are the most important of all.
2/2
  • High Noon
Frontier Trackers

Frontier Trackers {G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Frontier Trackers dies, create a 1/1 green Elf creature token.
1/1
  • Seasons of War
Frontier Wayfinder

Frontier Wayfinder {W}

Creature - Human Scout
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Frontier Wayfinder attacks, untap each other creature you control.
1/1
  • Seasons of War
Frontline Banneret

Frontline Banneret {2}{W}

Creature - Human Knight
Frontline Banneret has first strike as long as it's your turn.
When Frontline Banneret enters, put a +1/+1 counter on another target Knight or Soldier you control.
“For Yroncaster! For humanity!”
3/2
  • Quest for the Roseblade
Frontline Commander

Frontline Commander {2}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
Althestrans were the first choice for the vanguard, both for their talent in combat and their inspiring actions.
3/1
  • Tides of War
Frontline Descender

Frontline Descender {2}{R}

Artifact Creature - Construct Warrior
First strike
When Frontline Descender enters, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/2
  • Elmare: Into the Abyss
Frontline Enthusiast

Frontline Enthusiast {4}{W}

Creature - Human Barbarian Warrior
First strike
Fellors would rather die in combat than miss out on it.
4/2
  • Khaliz-Dorahn
Frontline Veteran

Frontline Veteran {2}{W}

Creature - Human Soldier
When Frontline Veteran enters, you may sacrifice another creature or artifact. If you do, draw a card.
Veterans learn to use anything for survival.
3/2
  • End of Wollensie
Frostborn Skyrunner

Frostborn Skyrunner {3}{U}

Artifact Creature - Phyrexian
Flying
Artifact spells you cast cost {1} less to cast.
“Phyrexian arcrunners. As annoying in the air as they are on the ground.”
— Reliya, rebel sparkmage
2/1
  • Spark of Revolution
Frostbreath Dragon

Frostbreath Dragon {5}{U}{U}

Creature - Dragon
Flying
This spell can't be countered.
When Frostbreath Dragon enters, tap target creature. It doesn't untap during its controller's next untap step.
Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays {2} and discards a card.
6/7
  • Survive the Night
Frostclaw Shinobi

Frostclaw Shinobi {4}{U}

Creature - Human Elemental Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Frostclaw Shinobi deals combat damage to a player, scry 1, then draw a card.
3/3
  • Over the Horizon
Frosted Adder

Frosted Adder {1}{B}{G}

Creature - Snake
Deathtouch
{B}{G}, Exile Frosted Adder from your graveyard: Return another target creature card from your graveyard to your hand.
1/3
  • Glacia: Hail to the Queen
Frostfall Hunter

Frostfall Hunter {B}{B}

Creature - Human Warrior
At the beginning of your upkeep, mill a card.
Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token.
2/2
  • The Unraveling
Frostfield Swordsman

Frostfield Swordsman {3}{R}

Creature - Fox Soldier
When Frostfield Swordsman enters, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
3/3
  • Glacia: Hail to the Queen
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night
Frostguard Sentry

Frostguard Sentry {3}{W}

Creature - Bird Soldier
Lifelink
Frostguard Sentry has flying as long as it has a +1/+1 counter on it.
“The battle against the Northrime cold is long, bitter, and thankless. I wouldn't give it up even for a second.”
2/3
  • Adventurers of Onora
Frozen Halo

Frozen Halo {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't become untapped.
{4}{U}: Return Frozen Halo and enchanted creature to their owners' hands.
  • Oirohpo
Frozen Hinterlands

Frozen Hinterlands

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Frozen Moment

Frozen Moment {5}{U}{U}

Instant
This spell costs {4} less to cast if a player attacked with four or more creatures this turn.
End the turn.
Volta pulled the tarp off, unveiling the Time Golem. The Banished, along with the rest of the world, suddenly stopped.
  • Discoveries of Akieva