15282 cards found
Zihao, Song of the Glade

Zihao, Song of the Glade {R}{G}{W}

Legendary Creature - Human Druid Bard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{R}{G}{W}: You may put a creature card from your hand onto the battlefield. It gains haste and vigilance until end of turn. At the beginning of the next end step, return it to your hand unless you're in a renaissance.
3/3
  • Nangjiao In Bloom
Zou Meili, Cruel Justice

Zou Meili, Cruel Justice {2}{W}{B}

Legendary Planeswalker - Zou
[+1]: Each opponent discards a card. If a land card is discarded this way, create a 1/1 colorless Spirit creature token with flying.
[–2]: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
[–6]: Each opponent chooses up to one permanent they control of each permanent type, then sacrifices the rest.
Loyalty:
3
  • Nangjiao In Bloom
Become Immersed

Become Immersed {G}

Sorcery
Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life.
Champion of Scales

Champion of Scales {R}{R}

Creature - Human Soldier
First strike, haste
Wanderlust — At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay {1}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
2/2
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Offerings to the Deathless

Offerings to the Deathless {B}

Sorcery
Each player sacrifices a creature. If a player lost 3 or more life this turn, each opponent sacrifices a creature instead.
Profane Emissary

Profane Emissary {B}{B}

Creature - Human Warlock
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon.
If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
2/2
Rest

Rest {1}{U}

Instant
Target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Draw a card.
Sporeflow Protector

Sporeflow Protector {1}{G}

Creature - Fungus Warrior
{1}{G}: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
Unassuming Swineherd

Unassuming Swineherd {1}{B}

Creature - Human Rogue
Flash
If a card or token would be put into an opponent's graveyard from anywhere, exile it instead.
2/1
  • MSEM Secret Lair Drops
  • High Noon 122 278
Blade's Memory

Blade's Memory {1}{R}

Sorcery - Tale
Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Enraptured Countess
Bounty of the Gardens

Bounty of the Gardens {G}{U}

Sorcery
Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control.
Enraptured Countess

Enraptured Countess {R}

Creature - Human Noble
Prowess
“I will lead this land to greatness... to power. We've had too many tragedies to have a bad ending.”
1/1
Card has other part: Blade's Memory
Flotsam

Flotsam {U}

Sorcery
Each player puts the bottom five cards of their library into their graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
“We will cede where needed. We must continue on.”
Card has other part: Jetsam
High-Priestess Nebti

High-Priestess Nebti {1}{W}{W}

Legendary Creature - Human Cleric
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token.
{1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
3/3
Jetsam

Jetsam {B}{B}

Sorcery
Each player sacrifices a creature and discards a card.
Fuse (You may cast one or both halves of this card from your hand.)
In a rush to forgo the present, one suffers from a doomed future.
Card has other part: Flotsam
Memento Mori

Memento Mori {B}{B}

Instant
Choose one —
• Exile target player's graveyard.
• Target player sacrifices a creature.
The prophecy was fulfilled and a queen lay slain by the lulling appeasement of indecision.
Persevere

Persevere {1}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains indestructible until end of turn.
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Strongarm

Strongarm {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Abrasive Citizen

Abrasive Citizen {1}{R}

Creature - Human Citizen
Whenever you make first contact, Abrasive Citizen gets +3/+0 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
As Entela opened its arms to the planes beyond, some of its citizens let the incoming migrants know they were not welcome here.
1/2
  • Karina's Explorations
Abyss Howler
Barker Duelist

Abyss Howler

Creature - Demon Wizard
(Color indicator: Abyss Howler is black and red)
Abyss Howler must be blocked if able.
Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life.
The power to kill is no longer a means, but the ultimate end.
4/4
Card has other part: Barker Duelist
  • Feanav: The Apothecary's Progress
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Abyssal Familiar

Abyssal Familiar {B}

Creature - Demon Cat
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Abyssal Familiar dies, it deals 1 damage to you and to any target.
“Such wretches at least have companions, but I have nothing and no one.”
—Animus; or, The Mistake
1/1
  • Feanav: The Apothecary's Progress
Abyssal Pact

Abyssal Pact {2}{B}{R}

Enchantment
When Abyssal Pact enters, you draw two cards and each player loses 2 life.
Players can't gain life.
Damage can't be prevented.
  • Feanav: The Apothecary's Progress