15897 cards found
Ruins Entrance

Ruins Entrance {2}

Artifact
When Ruins Entrance enters, exile up to three target cards from graveyards.
{1}, {T}: Exile target card from a graveyard.
{5}, {T}, Sacrifice Ruins Entrance: Return target card from your graveyard to your hand.
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Research Aquarium

Research Aquarium {1}

Artifact - Clue
{2}, Sacrifice Research Aquarium: Draw a card.
When Research Aquarium is put into a graveyard from the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
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Forgotten Idol

Forgotten Idol {2}

Artifact
As Forgotten Idol enters, choose a card name.
Spells with the chosen name can't be cast.
{2}, Exile a card with the chosen name from your hand: Exile Forgotten Idol, then each player draws a card. Any player may activate this ability.
Nostalgic safety in a desperate world.
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Zealous Boar

Zealous Boar {R}{G}

Creature - Boar
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
At the beginning of combat on your turn, if you sacrificed a permanent this turn, target creature you control gains trample and haste until end of turn.
2/2
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Wiedfree Roughrider

Wiedfree Roughrider {2}{R}{G}

Creature - Human Warrior
Whenever a player casts an instant or sorcery spell, Wiedfree Roughrider deals 2 damage to that player.
Whenever Wiedfree Roughrider attacks, you may pay {X}. When you do, destroy target noncreature, nonland permanent with mana value X.
5/5
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Wiedfree Investigator

Wiedfree Investigator {1}{G}{U}

Creature - Human Scout
When Wiedfree Investigator enters, return up to one target artifact card with mana value 2 or less from your graveyard to the battlefield.
{2}, Sacrifice an artifact: Draw a card.
Long past expecting answers, now he hopes there's no new questions.
2/2
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Wiedfree Berserker

Wiedfree Berserker {3}{R}{G}

Creature - Fungus Warrior
You may exert Wiedfree Berserker as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
If exerting a creature you control causes a triggered ability of a permanent you control to trigger, that ability triggers another time.
6/4
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Weathered Storm

Weathered Storm {3}{U}{R}

Enchantment
Whenever Weathered Storm enters or you cast your second spell each turn, Weathered Storm deals 3 damage to any target.
“The Light will stand
On the brightest day
In the harshest storm
The Light will stand”
—Lighthouse Inscription
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Valorous Ideal

Valorous Ideal {R}{W}

Enchantment - Aura
Enchant creature
When Valorous Ideal enters, target creature can't block this turn.
Enchanted creature gets +2/+0 and attacks each combat if able.
When Valorous Ideal is put into a graveyard from the battlefield, return Valorous Ideal to its owner's hand.
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Turned by Fear

Turned by Fear {U}{B}

Enchantment
Flash
When Turned by Fear enters, return up to one target creature to its owner's hand.
At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
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The Pursuit of Science

The Pursuit of Science {G}{U}

Artifact
Whenever The Pursuit of Science enters or a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Clues you control have “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
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Territorial Bear

Territorial Bear {2}{G}{U}

Creature - Bear
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Territorial Bear dies, you may return up to two target artifact cards from your graveyard to your hand.
4/4
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Sunken Curiosity

Sunken Curiosity {U}{B}

Creature - Demon
Deathtouch
At the beginning of your end step, if you control no Sharks, create a 1/1 blue and black Demon Shark creature token with “This creature can't block” and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.”
1/1
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Stirring Igmel

Stirring Igmel {1}{U}{R}

Creature - Elemental Bird
Flying
Whenever you cast your first spell each turn, add {U}{U}, {U}{R}, or {R}{R}.
Whenever you cast your second spell each turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you cast your third spell each turn, Stirring Igmel deals 3 damage to each opponent.
2/1
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Sinful Tempter

Sinful Tempter {3}{B}{R}

Creature - Demon
Whenever you attack, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. Repeat this process once.
Fleeting {B}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
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Rest in the Wiedfree

Rest in the Wiedfree {B}{G}

Sorcery
Choose one —
• Destroy target nonland permanent with mana value less than or equal to the number of card types among cards in your graveyard.
• Return to the battlefield target creature card from your graveyard with mana value less than or equal to the number of card types among permanents you control.
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Protector of the City

Protector of the City {2}{W}{U}

Creature - Bird Spirit
Flash
Flying
When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
3/3
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Presence of the Unknown

Presence of the Unknown {1}{W}{B}

Enchantment
When Presence of the Unknown enters, you may sacrifice a creature. When you do, exile target nonland permanent.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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A Place to Protect

A Place to Protect {5}{G}{W}

Enchantment
When A Place to Protect enters, create four 1/1 white Human creature tokens.
Creatures you control get +1/+1.
The proper cost for a life is home.
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Picturesque Champion

Picturesque Champion {1}{R}{W}

Creature - Human Warrior
Double strike, menace
{R}{W}, Exile Picturesque Champion from your graveyard: Target creature you control gains double strike and menace until end of turn. Activate only as a sorcery.
Never seen and fondly remembered.
2/1
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Petty Destruction

Petty Destruction {2}{B}{R}

Instant
This spell can't be countered.
Destroy target nonbasic permanent.
“Let my heart tell thee what it sought there, that I should be gratuitously evil, having no temptation to ill, but the ill itself. It was foul, and I loved it...”
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Perfecting Forgemaster

Perfecting Forgemaster {R}{W}

Creature - Human Warrior
Whenever Perfecting Forgemaster enters or attacks, you may sacrifice an artifact. If you do, look at the top six cards of your library. You may reveal an Equipment card from among them. Put it onto the battlefield if its mana value is less than or equal to the sacrificed artifact's mana value. Otherwise, put it into your hand. Then shuffle.
2/2
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A Moment in Time

A Moment in Time {W}{U}

Instant
Return target spell to its owner's hand.
Draw a card.
Realizing what had happened, Humar knew that the madness of the world was not his own.
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Mob of the End

Mob of the End {B}{R}

Legendary Creature - Human
Ward—Pay 2 life.
Whenever another creature dies, put a hysteria counter on Mob of the End.
At the beginning of your first main phase, remove all hysteria counters from Mob of the End and add that much {R}.
2/2
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Lucid Dweller

Lucid Dweller {1}{B}{G}

Creature - Human
As an additional cost to cast this spell, exile any number of other cards from your graveyard that have three or more card types among them.
Deathtouch
You may cast Lucid Dweller from your graveyard.
4/4
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