9545 cards found
Imperial Katana

Imperial Katana {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {3}
  • Path of Shadows
Imperial Kensai

Imperial Kensai {B}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai.
1/1
  • Imperial Legacies
Imperial Legacies

Imperial Legacies {3}{U}

Instant
Mill four cards, then return a noncreature card from your graveyard to your hand.
“Our histories are written in dedication of our children, and their children. So that they may look back on our works, and do better.”
  • Tales of Old Jidai
Imperial Legion

Imperial Legion {2}{G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
4/4
Imperial Marketplace

Imperial Marketplace

Land
Imperial Marketplace enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
  • Imperial Legacies
Imperial Port

Imperial Port

Land
{T}: Add {C}.
{1}, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
Imperial Proclaimer

Imperial Proclaimer {W}

Creature - Human Samurai
As long as Imperial Proclaimer is on the battlefield, it has all names of nonlegendary creature cards in addition to its name.
As Kirishima's control over Shengin Province wavered, the Emperor's heralds took notice.
2/1
  • Tales of Old Jidai
Imperial Prosperity

Imperial Prosperity {1}{U}

Sorcery
Draw a card. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The worldly gods seek to bring peace and prosperity to the empires of Urshad.
  • Scriptures of Urshad
Imperial Siege

Imperial Siege {1}{R}

Sorcery
Destroy target nonbasic land.
The walls of the Divine Citadel crumbled at the hands of Xiusheng's warriors, marking the beginning of a tragic and historic war.
Imperial Silks

Imperial Silks {2}

Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{2}, Sacrifice Imperial Silks: Draw a card.
{2}, Sacrifice Imperial Silks: You gain 3 life.
Imperial Strategist

Imperial Strategist {W}

Creature - Human Advisor
At the beginning of each upkeep you may pay {W}. If you do, tap target creature.
1/2
  • Imperial Legacies
Imperial Taxes

Imperial Taxes {1}{U}

Enchantment - Aura
Enchant land you don't control
Whenever enchanted land becomes tapped, you may draw a card.
  • Imperial Legacies
Imperious Aristocrat

Imperious Aristocrat {1}{W}{B}

Creature - Human Advisor
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.
3/2
  • Nangjiao In Bloom
Imperious Falconer

Imperious Falconer {1}{U/R}

Creature - Human Noble Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
  • A Tourney at Whiterun
Imperious Hero
Arrogant Training

Imperious Hero

Enchantment - Aura
(Color indicator: Imperious Hero is white)
Enchant creature
Enchanted creature can block any number of creatures each combat.
“Or maybe you should ask your friends to join us.”
Card has other part: Arrogant Training
  • A Tourney at Whiterun
Imperious Nixie

Imperious Nixie {U}

Creature - Faerie
{U}, Sacrifice Imperious Nixie: Return target creature to its owner's hand.
When the waterkin awoke, they saw that the surface world had forgotten them—and how to stop them.
0/3
  • Lovi Awoken
Imperious Ram

Imperious Ram {5}{G}

Creature - Ox
Reach
Imperious Ram can't be blocked by more than one creature.
As the wilderness exploded from the once-isolated parks, beasts Lovi had never seen before took their rightful places.
5/5
  • Lovi Awoken
Imperious Wurm

Imperious Wurm {4}{G}

Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/3
  • Dark Seas of Shiryen
Impish Delights

Impish Delights {R}

Enchantment - Aura
Enchant creature
When Impish Delights enters, draw a card.
Enchanted creature gets +2/+0.
  • Al Tabaq
Implant Greenhouse

Implant Greenhouse

Land
{T}: Add {C}.
{T}: Add {C}{C}{C}. Spend this mana only to pay advance costs.
“By studying the metallic flora and fauna, we have learned to infuse life with any technology we can imagine.”
  • Karina's Explorations
Implant Scavenger

Implant Scavenger {W}{B}

Artifact Creature - Human Artificer
{1}, Sacrifice a creature: Put a +1/+1 counter on Implant Scavenger and move any +1/+1 counters from the sacrificed creature onto it. It gains menace until end of turn.
Scavenging is a crucial part of Skalor's ecosystem, but one that is often looked down on.
2/2
  • Karina's Explorations
Implant Tinkerer

Implant Tinkerer {1}{R}{W}

Artifact Creature - Human Artificer
Whenever Implant Tinkerer or another artifact you control enters, choose one —
• Put a +1/+1 counter on that artifact.
• Implant Tinkerer deals 1 damage to any target and you gain 1 life.
“What hack installed this? Here, let me fix you up something nicer.”
1/1
  • Karina's Explorations
Imposing Barricade

Imposing Barricade {3}{U}

Artifact Creature - Wall
Flash
Defender
When Imposing Barricade enters, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade.
“Orders are to protect the facility without civilian harm. Prepare the macro-fabricators.”
—Anneli, Risti logistician
0/5
  • Lovi Awoken
Imposing Bastion

Imposing Bastion {2}{W}

Creature - Wall
Defender
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
1/5
  • Aftermath
Imposing Bulkvine

Imposing Bulkvine {4}{G}{G}

Creature - Elemental
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
4/5
  • Tides of War