4281 cards found
Wave of Ice

Wave of Ice {1}{U}

Sorcery
Target player mills four cards.
Dominance — That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
Its light grows brighter the closer one gets to adventure.
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Wayfaring Pilgrim

Wayfaring Pilgrim {1}{W}

Creature - Human Monk
Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
2/2
Waypoint Stone

Waypoint Stone {2}

Artifact
{T}: Add {C}. Spend this mana only to cast a creature spell.
{T}, Sacrifice Waypoint Stone: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
  • Arkadai
Wayward Bloodseeker

Wayward Bloodseeker {4}{R}

Creature - Vampire Horror
When Wayward Bloodseeker enters the battlefield, put a +1/+1 counter on up to one target creature you control. When you do, Wayward Bloodseeker deals damage to any target equal to the number of permanents you control with counters on them.
Monsters started to appear in unexpected places, derailing plots and lives in equal measure.
4/4
  • The Stage Presents: The Neverending Act
Wayward Sphinx

Wayward Sphinx {5}{U}

Artifact Creature - Sphinx
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Murgh and the other goblins kept trying to feed themselves to the odd, shiny dragon, but all it wanted was to talk.
4/5
  • Alara
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters the battlefield, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
3/2
  • Arcanum Academia
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Autumn rot and spreading molds
will feed the next spring's marigolds.
Weary Watchkeeper

Weary Watchkeeper {1}{R}{R}

Creature - Human Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn.
{1}{G}: Creatures you control gain trample until end of turn.
2/3
  • Plagues of Fretport
Weather the Storm

Weather the Storm {3}{U}

Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
As the heroes approached the Wall of Storms, they began to doubt whether or not they'd make it to the Unknown Continent alive.
  • Aftermath
Weathered Pilgrim
Horizon Gazer

Weathered Pilgrim

Creature - Human Scout
(Color indicator: Weathered Pilgrim is green)
When Weathered Pilgrim enters the battlefield, return target card from your graveyard to your hand.
“Small minds see only the glory above. Only when you're ready to face all Samang are you truly a pilgrim.”
3/2
Card has other part: Horizon Gazer
  • Kaleidoscope
Weathered Wharf

Weathered Wharf

Land
{T}, Pay 1 life: Add {U} or {B}.
{2}, {T}, Sacrifice Weathered Wharf and another permanent: Draw a card. Activate only during your turn.
When the capital's last bridge was destroyed, desperate claimants refused to give ground, and continued to reinforce the far bank by river.
  • The Empty Throne of Feanav
Weavetide Militia

Weavetide Militia {4}{R}

Creature - Spirit Soldier
This spell costs {1} less to cast for each creature you control that attacked this turn.
First strike
Whenever Weavetide Militia and at least one other creature attack, creatures you control get +1/+0 until end of turn.
3/3
  • Mious
Weeping Soul

Weeping Soul {1}{W}{B}

Creature - Spirit
Lifelink
Whenever you gain life, each opponent loses 1 life.
1/4
Weeping Whisperer

Weeping Whisperer {2}{B}

Creature - Human
Deathtouch
Each opponent's maximum hand size is reduced by the number of poison counters that player has.
With every encroaching thought, the individual grows lesser.
2/3
  • Beyond Our Ken
Weight of Oceans

Weight of Oceans {U}{U}

Instant
Counter target spell if you have more cards in your graveyard than that spell's controller.
Rock bottom is a myth.
  • Elmare: Into the Abyss
Weight of Sin

Weight of Sin {2}

Artifact - Equipment
Equipped creature gets +0/+3 and can't attack.
{5}: Attach Weight of Sin to target creature you don't control.
Equip {1}
Shut your eyes, so that you may not be tempted.
  • Plagues of Fretport
Well-Oiled Sniper

Well-Oiled Sniper {3}{B}

Artifact Creature - Human
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn.
“Those Valinov designs seem like they ain't from anywhere on Skalor...”
—Pidge, tinkering courier
3/3
  • Karina's Explorations
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero
Wharf Lumper

Wharf Lumper {1}{U}

Creature - Human Rogue
Wharf Lumper can't be blocked by creatures with greater power.
Whenever Wharf Lumper attacks, mill a card. If that card was an instant or sorcery, Wharf Lumper gets +3/+0 until end of turn.
1/2
  • Feanav: The Apothecary's Progress
Wharling Willow

Wharling Willow {4}{G}

Creature - Treefolk
When Wharling Willow dies, you may search your library for up to three basic land cards and put them onto the battlefield tapped. If you do, shuffle.
When Trossingers encroached upon the Gyrewood, the Gyrewood encroached back.
4/4
  • Seasons of War
Whatever It Takes

Whatever It Takes {1}{U}{U}

Instant
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast this spell without paying its mana cost.
Counter target spell.
While Blood Still Flows

While Blood Still Flows {2}{R}

Sorcery
Add {W}{U}{B}{R}{G}. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
“You may feel broken. You may feel beaten. But if you can feel, then there is still fight left in you.”
— Hadik, Silver-Dawn Paragon
  • Beyond Our Ken