15897 cards found
The Whisperwoods

The Whisperwoods

Land
{T}: Add {C}.
{1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors.
At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand.
  • Survive the Night
Speckled Outcast

Speckled Outcast {1}{B}{R}

Creature - Hyena Warrior
Speckled Outcast has menace as long as it's enchanted.
He wandered the unending sands with nowhere to go and nothing left to lose.
3/3
  • Kahembo: Olde Dawn
Defected Android

Defected Android {3}

Artifact Creature - Construct Bard
Whenever you cast a spell, if it shared a color with the last spell you cast this turn, put two +1/+1 counters on Defected Android.
3/2
Revenge of the Wilds

Revenge of the Wilds {3}{G}{G}

Instant
Foretell {3}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if an opponent drew two or more cards this turn.
Create a 5/5 green Beast creature token with trample.
  • Quest for the Roseblade
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
  • Rail War
Trace the Oasis

Trace the Oasis {G}

Enchantment - Aura
Enchant creature you control
Whenever a land you control enters, put a +1/+1 counter on enchanted creature.
{3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
  • Scriptures of Urshad
Syncretic Master

Syncretic Master {1}{U/R}{G}

Creature - Human Monk Shaman
When Syncretic Master enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard.
“Countless days I have lived this life, and just as many have I learned something I did not know the day before.”
3/2
  • MSEM Masters: Jumpstart
Screeching Duneborn

Screeching Duneborn {1}{B}

Creature - Zombie
{3}{B}, Exile Screeching Duneborn from your graveyard: You gain 1 life and draw a card.
“Products of the calamity, duneborn ravage the dunes with unified, yet unknown, purpose. How might we harness this power?”
—Darna, notes
2/1
  • Riddles of Revio
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Twinning Psionic

Twinning Psionic {2}{U}{R}

Creature - Beast
Hexproof
Whenever Twinning Psionic harnesses an instant or sorcery spell, you may copy that spell. If you do, you may choose new targets for the copy.
The humans of Chikyu like to think themselves the smartest of the plane. It likes them to think that too.
4/2
  • Monsters of Chikyu
Mutalithic Golem

Mutalithic Golem {3}

Artifact Creature - Golem Shapeshifter
You may have Mutalithic Golem enter as a copy of any land on the battlefield, except it's an artifact in addition to its other types.
3/3
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Swords Dance

Swords Dance {2}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
  • Monsters of Chikyu
Flaws in the Flesh

Flaws in the Flesh {3}{U}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Counter target spell unless its controller pays {4}.
“Don't struggle. It will only harm the sample.”
  • The Petals Wilt
Walled Garden

Walled Garden

Land
{T}, Pay 1 life: Add {B} or {G}.
{2}, {T}, Sacrifice Walled Garden and another permanent: Draw a card. Activate only during your turn.
In the final months of the war, Xenocrata's blockade necessitated all forces to live off the land, leaving many ransacked estates.
  • The Empty Throne of Feanav
Powder Scatterer

Powder Scatterer {1}{U}{U}

Creature - Faerie Wizard
Flash
Flying
When Powder Scatterer enters, exile target noncreature spell. Its controller draws a card.
3/1
Rework the Canvas

Rework the Canvas {2}{W}

Enchantment
When Rework the Canvas enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 2 life and scry 1.
  • Mious
Balefire Harbinger

Balefire Harbinger {1}{B}{R}

Creature - Wolf
Menace
As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays {1} and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Rallios's Champion

Rallios's Champion {2}{R}{R}

Creature - Human Warrior
Trample
When Rallios's Champion enters, look at the top six cards of your library. You may put a Warrior card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Warriors you control get +1/+1.
2/3
  • Over the Horizon
Young Weichafe
Wrestling Practice

Young Weichafe {1}{R}

Creature - Human Warrior
Double strike, haste
“My mother was crying as she saw me leave, but I told her not to be scared...”
1/2
Card has other part: Wrestling Practice
  • Road to Carü Mapu
Redeye Commando

Redeye Commando {4}{R}

Artifact Creature - Construct
First strike
Redeye Commando's power is equal to twice the number of artifacts you control.
Redeye Commando attacks each turn if able.
Whenever Redeye Commando attacks, if its power is 6 or greater, it gains menace and trample until end of turn.
*/3
  • Elmare: Into the Abyss
Manifest Dead

Manifest Dead {1}{B}

Sorcery
Manifest a creature card at random from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“A death is ephemeral. Birth is eternal.”
—A seraph of Gusma
  • Mious
Flameboon Alchemist

Flameboon Alchemist {2}{R}

Creature - Human Rogue Wizard
When Flameboon Alchemist dies, you may put a +1/+1 counter on target creature you control.
Unlicensed alchemy is banned in Yroncaster, but Aravant is home to many who dabble in dangerous magic.
4/1
  • Quest for the Roseblade
Tenacious Guide

Tenacious Guide {R/G}{R/G}

Creature - Human Mutant
This spell can't be countered.
{R/G}: Target spell can't be countered.
2/2
Gravetiller

Gravetiller {4}{B}

Creature - Horror
Flash
When Gravetiller enters, you may exile target creature or planeswalker card from a graveyard. If it had mana value 4 or less, you may return it to its owner's hand. Otherwise, you may shuffle it into its owner's library.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight