10168 cards found
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Haunting Bard

Haunting Bard {2}{W}

Creature - Spirit Scout Bard
{W}, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
The songs of the dead can still even the most resilient of magic.
3/2
Haunting Haploc

Haunting Haploc {2}{B}

Creature - Carrier Lizard
Lifelink
Whenever you sacrifice a creature, you gain life equal to its power.
Each corpse, a seed of corruption.
1/3
  • Ophorio
Haunting Horseman

Haunting Horseman {1}{B}{B}

Creature - Spirit
Flying
Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
For some, death only took away the limitations of life.
2/1
  • High Noon
Haunting Illusion

Haunting Illusion {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-3.
When the mind is sufficiently crippled, the body will quickly follow suit.
  • Surging Tide
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Haunting Stragglers

Haunting Stragglers {1}{B}

Creature - Spirit
Flying, lifelink
The elves learned long ago how to dispel the spirits of their dead. They learned recently how useful keeping those spirits around could be.
1/2
  • High Noon
Havengul Banshee
Curse of the Banshee

Havengul Banshee {2}{U}

Creature - Spirit
Flying
Whenever Havengul Banshee attacks, each creature defending player controls gets -1/-0 until end of turn.
{3}{U}: Return Havengul Banshee from your graveyard to the battlefield transformed under your control attached to target opponent. Activate only as a sorcery.
2/1
Card has other part: Curse of the Banshee
  • Innistrad In Memoriam
Haze Qilin

Haze Qilin {2}{U}

Creature - Kirin
Scavenge {5}{U} ({5}{U}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
“Be as the qilin—live with purpose, but linger not beyond it.”
—Lao Xiang, Apex of Austerity
3/2
  • Panxiou
Haze Raptor

Haze Raptor {2}{R}

Creature - Lizard Illusion
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Pyramids of Atuum
Hazy Lagoon

Hazy Lagoon

Land
{T}, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Hazy Moorland

Hazy Moorland

Land - Island Swamp
({T}: Add {U} or {B}.)
Hazy Moorland enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Hazy Summits

Hazy Summits

Land
Hazy Summits enters tapped.
{T}: Add {R} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Head in the Clouds

Head in the Clouds {3}{U}

Sorcery
Put target creature on top of its owner's library.
Quickdraw {2}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{U}.)
  • High Noon
Head on Collision

Head on Collision {2}{R}

Instant
Head on Collision deals 2 damage to any target.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Headhunter Mantis

Headhunter Mantis {2}{B}{G}

Creature - Insect
Reach
When Headhunter Mantis enters, if a creature you controlled died this turn, create a 1/1 green Insect creature token.
2/4
  • Kahembo: Olde Dawn
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Healer's Knack

Healer's Knack {1}{W}

Instant
You gain 5 life, then you may regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
  • Zero
Healing Center

Healing Center

Land
When Healing Center enters, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
  • Monsters of Chikyu
Healing Potion

Healing Potion {2}

Artifact
When Healing Potion enters, scry 1, then draw a card.
{2}, {T}, Sacrifice Healing Potion: You gain 4 life.
“No one has as many friends as the man with many potions!”
—Alanir, potion vendor
  • Arkadai
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
  • Tales of Old Jidai
Hearth Dweller

Hearth Dweller {2}{R}

Creature - Salamander
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{X}{R}: Hearth Dweller gets +X/+0 until end of turn.
A pervasive pest feeding on the fires of the empire's industry.
1/3
  • Feanav: The Apothecary's Progress
Heartland's Protection

Heartland's Protection {G}

Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, it also gets +1/+1 until end of turn.
“You have my word, nomad, that you will not be harmed on the streets of my empire.”
—Sumun, Heart of Azutah
  • Scriptures of Urshad
Heartless Army

Heartless Army {3}

Artifact Creature - Soldier Army
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
“My army knows no mercy, no hunger, and no equal.”
—Omid, the Undefeated
2/3
  • Alkabah
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
Flying
When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/4
  • Glacia: Hail to the Queen