Ghost Sloop can't be blocked. Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn.
When Ghoulcaller's Graf enters, mill two cards. {T}: Add {C}. {5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
Indestructible Ghrin-Danu, the Dawnhart can't attack or block unless you control three other creatures with different powers. Whenever you attack, put a +1/+1 counter on up to one other target creature you control.
Deathtouch Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value.
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When Giant Dromad enters, if tribute wasn't paid, you may destroy target artifact or enchantment.
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.) Equipped creature attacks each combat if able. Equipped creature gets +2/+0 and has haste. Equip {3}
{2}, Sacrifice Giant's Remains: Draw a card. {5}, Exile Giant's Remains from your graveyard: Create a tapped 4/4 black Skeleton Giant artifact creature token.
Giant's Temple enters tapped. {T}: Add {G}. {2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
When Gift of the Seraph enters, exile target nonland permanent an opponent controls until Gift of the Seraph leaves the battlefield. When you do, create a Weapon token and attach it to up to one target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx. At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
Gifted Arcanomancer gets +1/+1 as long as you control a Mountain. {3}{R}: Exile the top card of your library. Until end of turn, you may play that card.
Enchant creature Enchanted creature gets +2/+2. Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Put a +1/+1 counter on up to one other target creature you control. [Lore III] Target creature must be blocked this turn if able.