Choose one — • Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. • Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Prevent all combat damage that would be dealt to and dealt by target creature this turn. Inscribe {2}{U}({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Counter target creature spell. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Flying Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
When Spirit of the Falls enters, choose a permanent type. Return all other permanents of the chosen type to their owner's hands. Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
When Spirit of the Sands enters, if you cast it, target opponent gains control of it. At the beginning of your end step, draw three cards, then discard two cards.
This spell costs {2} less to cast if you control a creature with flying. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Choose one — • Target creature gets +1/+1 and gains hexproof until end of turn. • Target creature gets -4/-0 until end of turn. • Scry 1, then draw a card.
Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step. Draw a card.
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
Ankulim are born from the very heart of Urshad itself. Those that emerge from the deserts and mountains are stony in form, but those formed from the oceans harness the power of water.
Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands. Return all nonland permanents target player controls to their owner's hand.
Draw a card. Scry 2. Orchestrate {U}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Enchant creature or enchantment Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent can't have counters put on it.
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician. At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
Whenever you draw a card, put a dream counter on Stargazing. Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
Whenever Starlight Emissary harnesses a spell, draw a card.
“Stories claim some monsters are from far-off worlds. But now I've seen those worlds, and seen we're all here together. We should all act more like it.” —Sanaito