12496 cards found
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Forlorn Murklurker

Forlorn Murklurker {1}{B}

Creature - Zombie
When Forlorn Murklurker dies, submerge the top card of your library. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
1/1
  • Goliaths of Nangjiao
Forlorn Path

Forlorn Path

Land
Forlorn Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Forlorn Ruin

Forlorn Ruin

Land - Island Swamp
({T}: Add {U} or {B}.)
As Forlorn Ruin enters, you may pay {1}. If you don't, Forlorn Ruin enters tapped.
  • Eralou
Forlorn Toymaker

Forlorn Toymaker {G}

Creature - Human Artificer
{1}{G}, {T}, Sacrifice another nontoken creature: Create two tokens that are copies of the sacrificed creature, except they're 0/1. Activate only as a sorcery.
“Your life is no longer pointless. I will fashion... a memento for you.”
—“The Dollmaker of East Street”
1/1
  • Video Horror System
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Form of the Demon

Form of the Demon {2}{B}

Instant
Target creature you control gets +3/+0 and gains lifelink and indestructible until end of turn.
“The common demon is feared for its fearsome maw, its wicked claws, and its mastery of dark flame. You have been temporarily granted all three.”
  • Goliaths of Nangjiao
Form of the Manticore

Form of the Manticore {U}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and menace.
{G}{U}: Enchanted creature gains hexproof and indestructible until end of turn. Tap it.
{R}: Enchanted creature gets +1/+0 until end of turn.
  • Alkabah
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Formative Experience

Formative Experience {2}{U}{U}

Sorcery
Exile target creature you control, then each other player may exile a creature they control. Each player who exiled a creature this way reveals cards from the top of their library until they reveal a creature card with mana value different from the creature they exiled, puts that card onto the battlefield, then shuffles.
  • End of Wollensie
Formed Anew

Formed Anew {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Formed from Twisted Aeons

Formed from Twisted Aeons {2}{B}{B}

Sorcery
Choose any number of target creature and/or planeswalker cards in your graveyard. Return one of them to the battlefield and put the rest on top of your library in any order.
No end, nor beginnings; the cycle is eternal.
  • Toll Midnight
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
  • Aftermath
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
  • Toll Midnight
Forsake

Forsake {2}{W}

Sorcery
Exile all creatures with power 4 or greater.
The sun set upon Festenya's newest orphan. She'd never see it rise again.
  • Karina's Explorations
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Forsaken Getaway

Forsaken Getaway

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
Vacation homes near the wilderness were among the first buildings to be abandoned by the wealthy and harvested by the rest.
  • Lovi Awoken
Forsaken Gunfighter

Forsaken Gunfighter {2}{B}

Creature - Spirit Rogue
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.”
“You're talking like there's still peace to be found anywhere.”
1/2
  • Rail War
Forsaken Palace

Forsaken Palace

Land
{T}: Add {B} or {G}. You lose 1 life unless you have less life than an opponent.
Routed to the Kinsang wilds, the Mantid scheme reluctantly with maligned spirits, each ever-threatening to eat the other.
  • Panxiou
Forsaken Shores

Forsaken Shores {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life.
{4}{B}, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
  • Dark Seas of Shiryen
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
  • Oirohpo
Fortress Arena

Fortress Arena

Land
Fortress Arena enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
The Kolophon forges both hope and the heroes that carry it in their hearts.
  • Theros Triumphant
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
  • Aftermath