15897 cards found
Reformed Devil

Reformed Devil {3}{R}

Creature - Devil Warrior
“If we can convert these beasts, perhaps the alligators are next.”
—Helena
4/3
  • Eralou
Ever-Hungry Tanbaly
Ever-Wandering Pilgrim

Ever-Hungry Tanbaly

Creature - Demon Rogue
(Color indicator: Ever-Hungry Tanbaly is black)
{1}, Sacrifice a creature: Ever-Hungry Tanbaly gains indestructible until end of turn. Tap it.
“Tamaak cares not about what you accomplish, who you kill, or why you act, only that you do what you want and take what you can.”
—Hayat
3/3
Card has other part: Ever-Wandering Pilgrim
  • Alkabah: The Rise of Soli
Fortune's Fusillade

Fortune's Fusillade {4}{R}{R}

Sorcery
Fortune's Fusillade deals X damage divided as you choose among any number of targets, where X is the number of Pirates and Rogues you control plus the number of instant and sorcery cards in your graveyard.
As Yaran's Aravanti fleet swarmed the Yron Bay, and all looked lost, Captain Sofia's flagship swept in with the tide—cannons blazing with deliverance.
  • The Petals Wilt
Descend on the Helpless
Cormoran, Raven Monarch

Descend on the Helpless {1}{B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Memento {3}{B}{B} (You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cormoran, Raven Monarch
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Gifted Warmage

Gifted Warmage {2}{U}

Creature - Cephalid Wizard Avatar
Whenever Gifted Warmage attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
2/2
  • Arkadai
Margyd's Celebrant

Margyd's Celebrant {W}

Creature - Human Cleric Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/1
Searing Script

Searing Script {R}

Instant - Inscription
Target permanent you control deals 2 damage to any target.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
  • Surging Tide
From Shengin's Heart

From Shengin's Heart {3}{B}

Enchantment
At the beginning of your end step, if a card left your graveyard this turn, create a 3/1 black Human Rogue creature token named Shengin Renegade.
A heist, a rebellion, a relic of the Coil, a demon with imperial ambition—deeds done in Shengin resound down generations and across the empire.
Related card: Shengin Renegade
  • MSEM Masters 2021
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Frozen Halo

Frozen Halo {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't become untapped.
{4}{U}: Return Frozen Halo and enchanted creature to their owners' hands.
  • Oirohpo
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters, you may pay {1}. If you don't, Ruptured Square enters tapped.
  • Villains: The Musical
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
Surge of the Leylines

Surge of the Leylines {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Overgrown Beast

Overgrown Beast {3}{G}

Creature - Bear Elemental
{G}, Tap an untapped Nymph you control: Overgrown Beast gets +2/+2 until end of turn.
A little love goes a long way.
3/3
  • Novea
Vanguard's Assault

Vanguard's Assault {2}{R}{R}

Instant
Vanguard's Assault deals X damage divided as you choose among any number of target creatures, where X is the number of attacking creatures.
The Insurgents are so erratic sometimes even the Omenspeakers cannot predict their moves.
  • K15 Core Set
Patient Ascetic
Graceful Angel

Patient Ascetic {W}

Creature - Human Monk
Defender
Ascend {1}{W}{W} ({1}{W}{W}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
0/3
Card has other part: Graceful Angel
Heping's Armistice Chains

Heping's Armistice Chains {2}

Legendary Artifact - Equipment
Equipped creature can't attack or block.
{4}: Attach Heping's Armistice Chains to target creature you don't control.
{8}: Gain control of equipped creature.
“Given enough time to reflect, anyone and anything can achieve peace.”
— Heping
  • Surging Tide
Flamewhip

Flamewhip {2}{R}

Sorcery
Flamewhip deals 2 damage to each non-Goblin creature.
If you control a Goblin creature, create a 1/1 red Goblin creature token.
  • Spark of Revolution
Infernal Barrier

Infernal Barrier {R}

Creature - Horror
Whenever Infernal Barrier is dealt damage, it deals 1 damage to each opponent.
When Masha brought her bravest regiment into the Nav, she was shocked to find that it had a twisted barricade of its own.
0/3
  • The Unraveling
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
Onya the Gilded

Onya the Gilded {1}{R}{W}{B}

Legendary Planeswalker - Gestalt
When Onya the Gilded dies, search your library for a planeswalker card with a different name, reveal it, put it into your hand, then shuffle.
[–1]: Draw up to two cards. For each of those cards, pay 1 life or discard a card.
[–2]: Creatures you control get +1/+1 until your next turn.
[–3]: Onya the Gilded deals 3 damage to any target and you gain 3 life.
Loyalty:
5
  • Sparks of a Multiverse