When Embrace Samang enters, put a charge counter on it for each color among permanents you control. At the beginning of your first main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
Towering Inferno deals X damage to each creature without flying. If a creature you don't control dealt damage this way would die this turn, exile it instead.
When backed into a corner, with everything on the line, only then are spells cast that become the stuff of legend.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
When Indomitable Duo enters, choose up to two creature card names. Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
You may have Surging Wurm assign its combat damage as though it weren't blocked. Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard.
Trial 6 (As you cast this spell, an opponent of your choice may pay 6 life. If they don't, they fail the trial.) Flying When Reckoner of Man enters, if the trial was failed, it deals 3 damage to each creature you don't control.
Flying When Cerulean Sovereign enters, you may return target creature an opponent controls or instant or sorcery card in your graveyard to its owner's hand.
Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost.
Trample When Spawn of Qiyan enters, distribute four +1/+1 counters among any number of target creatures you control. {2}{G}: Put Spawn of Qiyan from your graveyard into your library second from the top.
Whenever a Soldier or Knight you control enters, you may sacrifice Ceanne's Dawnbringer. If you do, put your choice of two different counters on that creature from among +1/+1, first strike, lifelink, and vigilance.
The Shield of Caerdyne's convictions inspire more than just stories.
Flying Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead.
When Lunar Pact enters, target creature attacks during its controller's next combat if able. Players can't untap more than two nonbasic permanents during their untap step.
Prowess Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Meteor Volley deals 3 damage to each creature. Reprise {4}{R}{R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.” —The Grimoire of Marisa
Creatures you control get +1/+1 until end of turn. Enchantment creatures you control gain vigilance until end of turn. Flashback {4}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)