5974 cards found
Ravenous Forsaken

Ravenous Forsaken {R}

Creature - Zombie
First strike, trample
Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken.
{2}{R}: Ravenous Forsaken gets +3/+0 until end of turn.
1/1
  • Lovi Awoken
Ravenous Hollow

Ravenous Hollow

Land - Animus
Ravenous Hollow enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}: Until end of turn, Ravenous Hollow becomes a Wolf creature with first strike in addition to its other types.
Scavenge {2}{B}{R}
3/1
  • Panxiou
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Razing Throng

Razing Throng {2}{W}{W}

Creature - Human Cleric
Razing Throng's power and toughness are each equal to the number of creatures you control.
Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token.
{2}{W}{W}: Exile a nonland card from a graveyard. You gain 3 life.
*/*
  • Mious
Razione Racecourse

Razione Racecourse

Land
{T}: Add {C}.
{2}, {T}: Target creature gains haste until end of turn.
Ready for Anything

Ready for Anything {1}{U}

Instant
Scry 2, then draw a card.
If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Reality Collapse

Reality Collapse {1}{R}

Enchantment
At the beginning of your upkeep, Reality Collapse deals 1 damage to each opponent.
{2}{R}: Until end of turn, whenever an opponent is dealt noncombat damage, Reality Collapse deals that much damage to target creature that player controls.
They tore at the world, and the world bled.
  • Toll Midnight
Reality Reversal

Reality Reversal {U}{U}

Instant
As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands.
Return X plus one target nonland permanents to their owners' hands.
  • Lovi Awoken
Reality Rewoven

Reality Rewoven {3}{U}{U}

Sorcery
Choose one or both —
• Each player shuffles their hand and graveyard into their library, then draws seven cards.
• Each player may put a permanent card from their hand onto the battlefield.
Exile Reality Rewoven.
  • Discoveries of Akieva
Realm Crossers

Realm Crossers {3}{U}

Creature - Human Scout
Flying, ward {2}
Whenever Realm Crossers deals combat damage to a player, create a blue enchantment token named Tambo with “At the beginning of your upkeep, draw a card if you control a Scout.”
“Any new road is a new home.”
3/3
  • Road to Carü Mapu
Realms of the Goliaths

Realms of the Goliaths {W}{U}{B}{R}{G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{1}: Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{2}: Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.)
{3}: Draw cards equal to the greatest power among creatures you control.
Other permanents you control have hexproof and indestructible.
  • Over the Horizon
Realmstitching

Realmstitching {5}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the number of lands you control. Put any number of permanent cards revealed this way onto the battlefield and the rest on the bottom of your library in a random order.
  • Villains: The Musical
Reaper of the Fields

Reaper of the Fields {2}{W}

Creature - Human
Whenever a Plains you control enters, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
“Hard work requires inner passion.”
2/1
  • Survive the Night
Reaping Willow

Reaping Willow {4}{G}{G}

Creature - Treefolk
You may have Reaping Willow assign its combat damage as though it weren't blocked.
{2}{G}: Reaping Willow gains indestructible until end of turn.
Imported plants quickly adapted, and the fae just as quickly adopted them.
6/4
  • Feanav: The Apothecary's Progress
Reborn Altar

Reborn Altar

Land
As Reborn Altar enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}, {W}, or {B}.
“My time is over. May you carry it well.”
—Onya, passing their spark
  • Sparks of a Multiverse
Reborn Through the Eternities

Reborn Through the Eternities {1}{U}

Enchantment
Whenever a nontoken creature with mana value 3 or less you control enters, exile it. If you do, create a token that's a copy of it, except it's a Construct creature instead of its other types.
To make a perfect utopia, Percy brought many souls to the Stage to run his perfect plays.
  • The Stage Presents: The Neverending Act
Rebuild History

Rebuild History {3}{U}{U}

Sorcery
Rediscover an artifact card, then do the same for creature, enchantment, instant, land, planeswalker, and sorcery. (Each time, look at the top card of your library. You may reveal it and put it into your hand if it's of that type. Otherwise, put it back or into your graveyard.)
“This world was robbed of its past. What recompense I can give, I will.”
—Reyhsia
  • Lovi Awoken
Recalculation

Recalculation {1}{U}

Instant
Counter target spell unless its controller pays {1}. If they do, draw a card.
As spell after spell was harmlessly dispelled by Felice's wards, Aerida was forcibly reminded that her foe had always been as talented as her.
  • Memorium Arcanum
Recalibrate

Recalibrate {1}{R}{R}

Instant
Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy.
The key to mastery is repetition.
  • Goliaths of Nangjiao
Recall Forgotten Eons

Recall Forgotten Eons {1}{G}{U}

Sorcery - Revelation
Draw two cards. You may play an additional land this turn.
Coalesce {5}{G}{U} (You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
Reckless Experiment
Professor Haldean

Reckless Experiment {1}{U/R}{U/R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may cast nonland cards exiled this way.
{3}{U}{R}: Return Reckless Experiment from your graveyard to the
battlefield tapped and transformed.
Card has other part: Professor Haldean
  • Feanav: The Apothecary's Progress