15897 cards found
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
(Spend a different color of mana on each {VP}.)
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
  • MSEM Masters: Legends
Yaran's Scheming

Yaran's Scheming {1}{U}{B}

Sorcery
Draw two cards, then you may discard a card. If you do, target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Aravanti subterfuge gathered intelligence on the state of the kingdoms of Meredir after the Rose War, and where Yaran's legions should strike.
  • The Petals Wilt
Lost Dancer

Lost Dancer {3}{W}

Creature - Harpy
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
3/3
  • Novea
Forbidding Isle

Forbidding Isle

Land
Forbidding Isle enters tapped unless you control a Swamp.
{T}: Add {U} or {R}.
“Grixis's necromantic energies sustain me, but I must find the source. The kathari all point me towards the sinister seas . . .”
—Edarna
  • Alara
Bahet's Emissary

Bahet's Emissary {G}

Creature - Human Cleric
Deathtouch
Bahet's Emissary gets +1/+1 as long as you control a white or black permanent.
“Give me strength to spread finality in this world.”
1/1
  • Mious
Chief Striking Dawn

Chief Striking Dawn {2}{B}{G}

Legendary Creature - Elf Warrior
Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn.
{1}{B}{G}, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield.
3/3
Searing Pulse

Searing Pulse {R}

Sorcery
Reverberate {3}{R} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Searing Pulse deals 2 damage to any target.
  • Khaliz-Dorahn
Fly the Coop

Fly the Coop {2}{B}

Sorcery - Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Northrime Privateers
  • Adventurers of Onora
Battery Courier

Battery Courier {1}{B}

Creature - Human Scout
When Battery Courier dies, lose 2 life.
“Being one of us might look cool, but one screwup means you die a painful death and the whole neighbourhood feels it. You don't want this job, kid. We're doing it so you don't have to.”
3/2
  • Lovi Awoken
Flotsam

Flotsam {U}

Sorcery
Each player puts the bottom five cards of their library into their graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
“We will cede where needed. We must continue on.”
Card has other part: Jetsam
Enduring Plague

Enduring Plague {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Slaffield Work-Hauler

Slaffield Work-Hauler {2}{W}{W}

Creature - Ox
Lifelink
When Slaffield Work-Hauler enters, create a 0/2 white Ox creature token for each enchantment you control.
Whenever an enchantment you control enters, Oxen you control get +1/+1 until end of turn.
3/4
  • Over the Horizon
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Kemuri Saboteur

Kemuri Saboteur {3}{R}

Creature - Human Rogue
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{R}, {T}: Target creature can't block this turn.
3/2
  • Tales of Old Jidai
Rapacious Regent

Rapacious Regent {3}{R}{R}

Creature - Dragon
Flying
When Rapacious Regent enters, you may sacrifice another creature or artifact. If you do, Rapacious Regent deals 3 damage to any target.
3/3
Poisonous Growth

Poisonous Growth {1}{B}

Artifact - Equipment
When Poisonous Growth enters, create a 1/1 green Saproling creature token, then attach Poisonous Growth to it.
Equipped creature has deathtouch.
Equip {4}
  • End of Wollensie
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Wyrmwood Enchantress

Wyrmwood Enchantress {2}{G}{G}

Creature - Human
Whenever an enchantment you control enters, draw a card.
Her kindness belies the years of experience in the art of enchantments.
0/3
  • Zero
Spirit of Infamy

Spirit of Infamy {1}{B}

Creature - Spirit Rogue
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit of Infamy gets +2/+0 for each bounty counter on it.
1/3
Hellebore Gargantua

Hellebore Gargantua {7}{G}

Creature - Plant
This spell costs {X} less to cast, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Trample
“The best medicine always comes from Pharika's most terrible monsters.”
—Enopraxia, Cure-Witch
6/5
  • Theros Triumphant
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters tapped.
When Seedshrine enters, you may put a +1/+1 counter on target creature.
Weaver of the Winds

Weaver of the Winds {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Weaver of the Winds envisions an instant or sorcery card, draw a card.
2/5
  • High Noon
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
6/6
  • Kaleidoscope