Counter target instant or sorcery spell. Search its owner's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
“My five requests that so many in the past have failed to complete... How many can you fulfill?”
Flying Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Angel of the Flock's power and toughness are each equal to the number of creatures you control.
Flash Flying When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
[+1]: Create a 1/1 red Panda Monk creature token with “{T}: Target player exiles a card from their graveyard.” [0]: You may sacrifice a creature. If you do, search your library for a creature card and a land card, reveal them, put them into your hand, then shuffle. [–2]: Xiong Mao deals damage to target creature or planeswalker equal to the greatest power among creatures you control and cards in your graveyard. [–7]: Any number of players' life totals each become equal to the number of cards in their graveyard.
Haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“Why fear death? Ifram has promised that it won't be stagnation.”
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
{U}, Discard a card: Counter target spell unless its controller pays {1}. Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
(Choose only one work as a sorcery to add its ability.) When The Royal Vignettes enters, exile target instant or sorcery card from your graveyard. Until your next turn, you may cast that card. {1}{U}: Ju, the Artisan Whenever you cast an instant spell, draw a card, then discard a card. {1}{R}: Lan, the Poet Whenever you cast a sorcery spell, create a 1/1 red Bard creature token with “This creature can't block.”
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn. {3}{W/U}{W/U}: Scry 2.
Clash at Geier Reach deals 2 damage to each opponent and to each creature and planeswalker they control. Cycling {2}({2}, Discard this card: Draw a card.)
The borders of howlpack territories are defined by where an alpha beat another.
Solar Hatching deals 4 damage to each creature. Coalesce {6}{R}{R}(You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
Coastal Cairn enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {U} or {R}.
At day, an inert monument. At night, an awakened altar.