937 cards found
Ilieth, Transcendent

Ilieth, Transcendent {5}{R}{R}

Legendary Creature - Dragon
Flying, trample, haste
Whenever you activate an ability of a nonland permanent, you may have Ilieth, Transcendent deal 2 damage to target creature.
{2}{R}: Creatures you control get +2/+0 until end of turn.
Flynn found the best way to handle her dragonsoul was not to reign her in, but let her free.
5/5
  • Karina's Explorations
Illari, Martyrized Tyrant

Illari, Martyrized Tyrant {3}{W}{W}

Legendary Creature - Human Noble
Vigilance
When Illari, Martyrized Tyrant enters, tap all other nonbasic permanents.
Players can't untap more than one nonbasic permanent during each of their untap steps.
When Illari dies, untap all permanents you control and you gain 5 life.
4/5
  • Road to Carü Mapu
Immortal Herald
Edgar, Divine Regent

Immortal Herald

Legendary Creature - Angel Avatar
(Color indicator: Immortal Herald is white and green)
Hexproof, indestructible
You don't lose the game for having 0 or less life.
For each 1 life you would lose while you have 0 or less life, instead put a -1/-1 counter on a creature you control with toughness 1 or greater.
6/6
Card has other part: Edgar, Divine Regent
  • Feanav: The Apothecary's Progress
Imperator Namuzzar

Imperator Namuzzar {2}{W}{W}{U}{U}

Legendary Creature - Lammasu Noble
Flying
When Imperator Namuzzar enters, search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
Civilized — Lammasu you control get +2/+2 and have hexproof as long as you control an artifact, a creature, and an enchantment.
4/5
  • Scriptures of Urshad
Imperator Valtasius

Imperator Valtasius {3}{W}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.)
At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
5/5
Related card: Commander Hyctaleon
  • Path of Shadows
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Imperial Titan

Imperial Titan {7}

Artifact Creature - Golem
Flash
You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent.
“This thing's been buried for centuries—what makes you think you can get it working again?”
“It's awake! Run!”
7/7
  • Rail War
Imperious Ram

Imperious Ram {5}{G}

Creature - Ox
Reach
Imperious Ram can't be blocked by more than one creature.
As the wilderness exploded from the once-isolated parks, beasts Lovi had never seen before took their rightful places.
5/5
  • Lovi Awoken
Implacable Djinn

Implacable Djinn {4}{U}{U}

Creature - Djinn Warrior
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Hexproof
5/6
  • Alkabah: The Rise of Soli
Imposing Barricade

Imposing Barricade {3}{U}

Artifact Creature - Wall
Flash
Defender
When Imposing Barricade enters, target creature doesn't untap during its controller's untap step for as long as you control Imposing Barricade.
“Orders are to protect the facility without civilian harm. Prepare the macro-fabricators.”
—Anneli, Risti logistician
0/5
  • Lovi Awoken
Imposing Bastion

Imposing Bastion {2}{W}

Creature - Wall
Defender
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
1/5
  • Aftermath
Imposing Bulkvine

Imposing Bulkvine {4}{G}{G}

Creature - Elemental
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
4/5
  • Tides of War
Imposing Manticore

Imposing Manticore {4}{R}

Creature - Manticore
Reach
{1}, Sacrifice a nonland permanent: Imposing Manticore deals 1 damage to each opponent.
Before Jahan and Piruz, the great became dragons and the terrible became manticores.
4/5
  • Alkabah
Imposing Sphinx

Imposing Sphinx {4}{W}{W}

Enchantment Creature - Sphinx
Flying
When Imposing Sphinx enters, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield.
At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control.
5/5
  • Riddles of Revio
Incarnation of Enmity

Incarnation of Enmity {5}{R}

Creature - Demon Serpent
This spell costs {1} less to cast for each tapped creature you control.
Whenever Incarnation of Enmity attacks, each other attacking creature gets +1/+0 until end of turn.
Hate can bring you resolve, but it is sure to bring you more hate.
4/5
  • The Empty Throne of Feanav
Indomitable Anchorite

Indomitable Anchorite {5}{G}{G}

Creature - Elephant Monk
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}: Target creature in Indomitable Anchorite's pack gains indestructible until end of turn. (Two or more creatures you control with equal power are in a pack.)
5/5
  • Panxiou
Infernal Direwolf

Infernal Direwolf {4}{R}{R}

Creature - Elemental Wolf
Menace
Ward—Pay 3 life.
When Infernal Direwolf enters, it fights up to one target creature an opponent controls. Excess damage Infernal Direwolf deals this way is dealt to that creature's controller instead.
6/6
  • Innistrad In Memoriam
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
  • Plagues of Fretport
Ingredient Scroungers

Ingredient Scroungers {3}{G}

Creature - Elf Shaman Scout
When Ingredient Scroungers enters, if you control a creature with deathtouch, return target permanent card from your graveyard to your hand.
“Five wurm legs, check. Twenty owlbear wings, check. Twelve hun—we need how many spider teeth?!”
2/5
  • Arkadai
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
“Find your passage through me, and receive the finality that you're owed.”
4/5
Card has other part: Inishtu, Desert Healer
Intelligence

Intelligence {4}{U}{R}

Creature - Elemental Incarnation
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}{R}: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard.
5/5
  • Khaliz-Dorahn
Iroas, Patron of Triumph

Iroas, Patron of Triumph {3}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Other creatures you control have first strike.
Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
6/7
  • Theros Triumphant
Ironclad Sentry

Ironclad Sentry {6}{G}

Creature - Demon Warrior
Reach
When Ironclad Sentry enters, you may return target permanent card not named Ironclad Sentry from your graveyard to your hand.
“Your body may fail here, young Kahroba, but your story will live on forevermore.”
6/6
  • Alkabah: The Rise of Soli
Ishim of the Mists

Ishim of the Mists {3}{U}{U}

Creature - Angel
Flying
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
3/5
  • Mious
Isle Conservator

Isle Conservator {4}{U}

Creature - Drake
When Isle Conservator enters, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/5
  • Goliaths of Nangjiao