15282 cards found
Culi-Sae Partisan

Culi-Sae Partisan {3}{W}

Creature - Human Monk
At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
  • Glacia: Hail to the Queen
Culminating Salvation

Culminating Salvation {1}{W}{W}

Sorcery
Escalate {W}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Create two 1/1 white Spirit creature tokens with flying.
• You gain 6 life.
  • Memorium Arcanum
Curator of Cures

Curator of Cures {W}

Creature - Human Cleric
When Curator of Cures enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you gain 1 life.
1/2
  • MSEM Secret Lair Drops
  • Mious
Curio Connoisseur

Curio Connoisseur {2}{W}

Creature - Fox Rogue
First strike
Aura spells and spells with fabled you cast cost {1} less to cast.
Equip costs you pay cost {1} less.
“Tales and treasures call to me, begging for appreciation only I can give.”
3/1
  • Glacia: Hail to the Queen
Curious Cubs
Mauling Mother

Curious Cubs {1}{W}

Creature - Bear
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Curious Cubs has first strike as long as its attacking.
When Curious Cubs has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mauling Mother
  • Monsters of Chikyu
Curtain Cull

Curtain Cull {2}{W}{W}

Sorcery
Each player who controls a creature with power 3 or less draws a card. Then destroy all creatures.
The Tale of the Bone Mask would forever live on unspoiled, for none would live to spoil it.
  • The Stage Presents: The Neverending Act
Custom Armaments

Custom Armaments {2}{W}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Custom Armaments.
[progress 1-3] Sacrifice Custom Armaments: Destroy target blocked creature.
[progress 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures.
Sacrifice CARDNAME: Exile up to two target blocked creatures.
  • Rail War
Cut Off

Cut Off {2}{W}

Enchantment
Enchant creature or planeswalker
Enchanted permanent can't attack or block and loses all abilities.
Dusk City's most notorious runners are kept in a state of virtual sleep, far disconnected from the main net.
  • Beyond the Blackwall
Cutting Brilliance

Cutting Brilliance {1}{W}

Instant
Put three -1/-1 counters on target attacking or blocking creature.
“Such radiance is a beautiful weapon—perhaps fearsome to some, but is that not essential to awe?”
—Professor Michael Haldean
  • Feanav: The Apothecary's Progress
CySec Disruptor

CySec Disruptor {2}{W}

Creature - Human Rogue
Flash
When CySec Disruptor enters, if it was cast, target opponent conjures a card named Data-Point on top of their library. (It's a sorcery that costs {2} with “Draw a card.”)
“Time to touch root.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
CySec Moderation Council

CySec Moderation Council {3}{W}

Artifact Creature - Droid Artificer
When CySec Moderation Council enters, choose a nontoken enchantment you control or an enchantment card in your graveyard. Conjure a duplicate of that card into your hand.
When CySec raised the Blackwall, the cost of safety seemed reasonable.
3/3
  • Beyond the Blackwall
CySec Operator

CySec Operator {3}{W}

Creature - Human Artificer
Whenever you cast a spell with flash or an instant, untap CySec Operator.
{T}: Tap target creature.
In the words of CySec, the Clearance was nothing but bleeding edge pest control. To others, it was deicide.
1/5
  • Beyond the Blackwall
CySec Stalker

CySec Stalker {1}{W}

Creature - Human Rogue
Flash
Few within CySec knew the true danger of the beings beyond the Blackwall. Those that did swore to never again let humankind reach beyond its reason.
2/2
  • Beyond the Blackwall
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Cycle of Creation

Cycle of Creation {4}{W}{W}

Sorcery
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way.
Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
DC-4 Cutie

DC-4 Cutie {1}{W}{W}

Artifact - Vehicle
Flying
Whenever DC-4 Cutie enters or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn.
Crew 2
I will follow you into the dark.
—Ship inscription
3/3
  • Animus Vox
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Dafiqi Falconer

Dafiqi Falconer {2}{W}

Creature - Human Warrior
Dafiqi Falconer gets +X/+X, where X is the amount of life you've gained this turn.
As long as your life total is greater than your starting life total, Dafiqi Falconer has flying.
“My falcon can see what I cannot. I can understand what she cannot. We are a perfect pair.”
3/2
  • Riddles of Revio
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
  • Aftermath
Danuri Custodian

Danuri Custodian {2}{W}

Creature - Human Cleric
Creatures your opponents control enter tapped.
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
2/1
  • Aftermath