Brilliant Runepearl enters tapped. Whenever you cast a permanent spell, you gain 1 life. {T}: Add one mana of any color. Spend this mana only to cast permanent spells.
Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {6}
{T}: Add {C}. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Double strike Whenever you cast a noncreature spell, you may choose one that hasn't been chosen — • Tap or untap target permanent. • Draw two cards, then discard a card. • Creatures you control get +1/+1 until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) 1, 2 — Whenever you attack with exactly two creatures, add a quest counter. 3 — Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order. Put two +1/+1 counters on each of up to two target creatures you control.
Ward {2} Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life. Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
Whenever one or more creatures you control deal combat damage to a player, you may destroy target artifact or enchantment that player controls. Whenever you cast a green creature spell, create a 3/3 green Wurm creature token with trample.
Double strike, vigilance At the beginning of combat on your turn, create X 1/1 red Dwarf creature tokens with haste, where X is the number of embattled nontoken creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+0. Whenever enchanted creature deals combat damage to a player, you may draw a card.
At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card.
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand. Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2. Whenever enchanted creature blocks, its controller loses 2 life.
Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
Archive X (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, create two 1/1 green Insect creature tokens.
[+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.” [–2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.” [–4]: Create a green enchantment token named Scrounge with “Whenever a creature you control enters, draw a card.”