500 cards found
Scavenger of the Old Bay
Bay-Bandit's Snapper

Scavenger of the Old Bay {1}{U}

Creature - Shark
Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card.
Ride {1}{U} ({1}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/2
Card has other part: Bay-Bandit's Snapper
  • Quest for the Roseblade
Scavenging Soldier
Celestial Conscript

Scavenging Soldier {1}{W}

Creature - Human Soldier
Scavenging Soldier has first strike as long as it's attacking.
Attain {3}{W} ({3}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Under Xenocrata's blockade, food, weapons, and hope became scarce.
2/1
Card has other part: Celestial Conscript
  • The Empty Throne of Feanav
Scourge of the Last Dance
Blade of the First Stare

Scourge of the Last Dance

Creature - Demon Noble
(Color indicator: Scourge of the Last Dance is red)
Double strike
Creatures you control have trample.
Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
2/2
Card has other part: Blade of the First Stare
  • The Empty Throne of Feanav
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.)
Only a true hero can tame the fire in a dragon's heart.
4/3
Card has other part: Scale Bearer
  • Quest for the Roseblade
Scuttling Gnat
Vicious Metamorph

Scuttling Gnat {U}

Creature - Insect
At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat.
It traveled in a pirate's coat to the dragon-torn forests of Helicos...
1/1
Card has other part: Vicious Metamorph
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Seer of the Hunt
Stray Sighthound

Seer of the Hunt

Creature - Faerie Hound
(Color indicator: Seer of the Hunt is green)
Creatures with power less than Seer of the Hunt's power can't block it.
Where her old masters saw her as a lost object to be replaced, the fae found a new companion for their wild hunts.
4/3
Card has other part: Stray Sighthound
  • The Empty Throne of Feanav
Seer's Astrolabe
Peek into the Future

Seer's Astrolabe

Artifact - Monument
(Color indicator: Seer's Astrolabe is blue)
Whenever you scry, draw a card.
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Card has other part: Peek into the Future
  • Alkabah
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah
Shapur, the Fifth Shah
Lamp of Endless Possibilities

Shapur, the Fifth Shah {1}{R}

Legendary Creature - Nephilim Noble
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/1
Card has other part: Lamp of Endless Possibilities
  • Alkabah
Sharp Urchin
Bramble Quickling

Sharp Urchin {1}{B/G}{B/G}

Creature - Human Faerie
Flash
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Once created, a changeling cannot conceal their nature forever.
2/3
Card has other part: Bramble Quickling
  • Feanav: The Apothecary's Progress
Shatter the Mask
Jirada, Elder of Caulte

Shatter the Mask {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Memento {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Jirada, Elder of Caulte
  • Survive the Night
Shi Hou, the Sun King
Sun King's Shadow

Shi Hou, the Sun King {1}{B}{R}

Legendary Creature - Monkey Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Ward—Discard a card.
{B}{R}: Demigod — Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card.
{4}{B}{R}: God — Create two tokens that are copies of Shi Hou's back face.
3/3
Card has other part: Sun King's Shadow
  • Panxiou
Shift the Sands
Hourglass of Decay

Shift the Sands {B}

Sorcery
Target player discards a card.
Monument {1}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Memories drip away...
Card has other part: Hourglass of Decay
  • Alkabah
Shifty Squirrel
Rei's Betrayer

Shifty Squirrel {2}{G}

Creature - Squirrel Actor
When Shifty Squirrel enters, you gain 3 life.
Sacrifice a creature: Transform Shifty Squirrel.
Even before Rei, few trusted the squirrels from across the sea.
3/1
Card has other part: Rei's Betrayer
  • Villains: The Musical
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Ship of Fools
Model of Perfection

Ship of Fools

Enchantment - Aura
(Color indicator: Ship of Fools is blue)
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
“They flocked to him, gazes dull, begging to become him and escape their pain.”
—Hemley Eggfeather
Card has other part: Model of Perfection
  • Glacia: Hail to the Queen
Shomi's Journey
Shrine to the Sailor

Shomi's Journey {U}

Instant
Target creature gains hexproof until end of turn.
Monument {2}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Shrine to the Sailor
  • Alkabah
Shoreline Stormers
Merfolk Vandal

Shoreline Stormers

Creature - Merfolk Warrior Actor
(Color indicator: Shoreline Stormers is blue)
Whenever Shoreline Stormers deals damage to a player, draw a card.
{2}{U}: Target creature can't be blocked this turn.
The world above was overgrown, the world below its strength would loan.
—Villains: The Musical
3/4
Card has other part: Merfolk Vandal
  • Villains: The Musical
Shrine to the Sailor
Shomi's Journey

Shrine to the Sailor

Artifact - Monument
(Color indicator: Shrine to the Sailor is blue)
{2}{U}: Target creature can't be blocked this turn.
The stories were great. The jewels were great. But like all great things, the adventure had to come to an end.
Card has other part: Shomi's Journey
  • Alkabah
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav