550 cards found
Repel the Darkness

Repel the Darkness {2}{W}

Instant
Tap up to two target creatures.
Draw a card.
In a way, angels need demons. If not for the threat of the Abyss, would humanity sacrifice so much to obey?
  • Feanav: The Apothecary's Progress
Returned Stag

Returned Stag {5}{G}

Creature - Elk Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
A manifestation of a herd's scorn that turned their horns against the hunted.
6/5
  • Feanav: The Apothecary's Progress
Reviled Role

Reviled Role {W}

Enchantment - Aura
Enchant creature
As long as enchanted creature has toughness 3 or less, it can't attack or block.
“Doubly bound by wretched form and familial obligation, I resolved to free myself of both.”
—Doctor Barton
  • Feanav: The Apothecary's Progress
Revolutionary Recruiters

Revolutionary Recruiters {4}{R}

Creature - Human Soldier
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Revolutionary Recruiters enters deployed, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
5/4
  • The Empty Throne of Feanav
Riverbed Spirit

Riverbed Spirit {W}

Creature - Spirit
{1}, {T}: You gain 1 life.
{2}, {T}: Tap target creature.
Her family mourned her as a beautiful, innocent soul, gone too soon. Yet she remained, and would never forgive her family's callousness and cruelty.
1/1
  • The Empty Throne of Feanav
Riverchase Diver

Riverchase Diver {3}{U}

Creature - Merfolk Rogue
{U}, {T}: You may tap or untap another target creature.
Whenever one or more other creatures you control deal combat damage to a player, you may untap Riverchase Diver.
3/3
  • Feanav: The Apothecary's Progress
Rogue Groundskeeper

Rogue Groundskeeper {2}{G}

Creature - Human Scout
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Rogue Groundskeeper enters deployed, exile up to two target cards from a single graveyard.
3/3
  • The Empty Throne of Feanav
Romantic Recollections

Romantic Recollections {U}{R}

Sorcery
Choose one —
• Return target instant or sorcery card from your graveyard to your hand.
• Return target exiled card with agonize you own to your hand.
Exile Romantic Recollections.
  • Feanav: The Apothecary's Progress
Romantic Wisp

Romantic Wisp {1}{U}

Creature - Spirit
Flash
Flying
Romantic Wisp can block only creatures with flying.
Flight of fancy given form.
2/1
  • Feanav: The Apothecary's Progress
Rosegill Rover
Gilled Curtailer

Rosegill Rover

Creature - Merfolk Rogue
(Color indicator: Rosegill Rover is blue and red)
Rosegill Rover can't be blocked.
Whenever Rosegill Rover attacks, you may discard a card. If you do, draw a card.
He could not know all that is coming, but he goes to it laughing.
2/3
Card has other part: Gilled Curtailer
  • Feanav: The Apothecary's Progress
Rotten Grin

Rotten Grin {3}{B}

Enchantment - Aura
Enchant creature
{X}{B}: Enchanted creature gets +X/+X until end of turn.
When enchanted creature dies, return it to the battlefield under your control.
  • Feanav: The Apothecary's Progress
Rotten Retinue

Rotten Retinue {3}{B}

Enchantment - Aura
Enchant creature
When Rotten Retinue enters, return target creature card from your graveyard to your hand.
Enchanted creature gets +2/+2 and has deathtouch.
  • The Empty Throne of Feanav
Rotting Devotress
Ingrained Virago

Rotting Devotress {B/G}{B/G}

Creature - Faerie Druid
{T}, Pay 1 life: Add {C}.
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Most fae are disgusted by alchemy, as they are by any human invention.
2/1
Card has other part: Ingrained Virago
  • Feanav: The Apothecary's Progress
Royal Hospital

Royal Hospital

Land
{T}, Pay 1 life: Add {W} or {B}.
{2}, {T}, Sacrifice Royal Hospital and another permanent: Draw a card. Activate only during your turn.
By winter, so much of the capital had been destroyed that Bedlam House was a sorely needed stronghold—despite the horrors within.
  • The Empty Throne of Feanav
Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
  • Feanav: The Apothecary's Progress
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Sacred Designs

Sacred Designs {4}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying and vigilance.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Sacred Opus

Sacred Opus {W}

Enchantment
Whenever you activate your first nonmana activated ability each turn, put a stage counter on Sacred Opus.
{1}{W}: Until end of turn, Sacred Opus becomes an Angel Avatar creature in addition to its other types and gains “This creature's power and toughness are each equal to the number of stage counters on it.”
  • The Empty Throne of Feanav
Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Scarred Duelist

Scarred Duelist {2}{R}

Creature - Human Rogue
First strike
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“One who has never experienced defeat must not be very experienced at all.”
—Doctor Gareth Barton
3/3
  • The Empty Throne of Feanav
Scarring Censure

Scarring Censure {W}

Instant
Choose one —
• Put a -1/-1 counter on target attacking or blocking creature.
• Scarring Censure deals 2 damage to target attacking or blocking creature.
By Absari's return, the divinities would not be fooled into making a third covenant.
  • The Empty Throne of Feanav
Scavenging Soldier
Celestial Conscript

Scavenging Soldier {1}{W}

Creature - Human Soldier
Scavenging Soldier has first strike as long as it's attacking.
Attain {3}{W} ({3}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Under Xenocrata's blockade, food, weapons, and hope became scarce.
2/1
Card has other part: Celestial Conscript
  • The Empty Throne of Feanav
Scion of Fiends

Scion of Fiends {2}{B}{R}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
3/3
  • The Empty Throne of Feanav
Scorching Blood

Scorching Blood {B/R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
The true-form ritual consumed them from their heart outwards, only to halt short of their skin. Their ideal had never been more than fire in their veins.
  • Feanav: The Apothecary's Progress