Flash When Lizaveth's Surveyor enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Lizaveth's Surveyor's power is equal to the number of artifacts you control.
{T}: Add {C}. {3}{W}: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if {U} was spent to activate this ability, has indestructible if {B} was spent, and gets +2/+1 if {R} was spent.
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn. [–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn. [–8]: Exchange your library and hand, then shuffle.
You control each opponent during your turn. [+2]: Draw two cards. Each opponent discards two cards. [–2]: Target player sacrifices a creature. [–8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one.
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him. [+1]: Create a tapped Treasure token, then you may pay {1}. If you do, each opponent discards a card. [+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life. [–7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Lifelink Demon spells you cast cost {B} less to cast and an additional 2 life to cast. {3}{B/R}{B/R}: Demon Discard your hand. Draw a number of cards equal to the greatest power among Demons you control. {5}{U/B}{U/B}: Noble Gain control of target creature. You lose life equal to its mana value.
When Lust for Life enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Augmented — Whenever a creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may sacrifice Lust for Life. If you do, create a token that's a copy of that creature.
When Lustrebloom Diviner enters, create a Treasure token. At the beginning of each end step, if you spent three or more colors of mana to cast spells this turn, you gain 3 life. If you spent {W}{U}{B}{R}{G}, draw a card.
Flying When Lustrous Devout enters, choose one — • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When Lysander Jal enters, create a token that's a copy of another target noncreature permanent you control. Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand.
He died knowing no one would save him. He rose knowing he'd be alright.
When Lysene enters, you may search your library for a card with foretell, reveal it, put it into your hand, then shuffle. The next card you foretell this turn costs {0} to foretell. Whenever you foretell a card or cast a foretold spell, Pirates and Rogues you control get +1/+0 until end of turn. Up to one target Pirate or Rogue you control can't be blocked this turn.
When Maaru, Tomb Guardian enters, create three Treasure tokens. Each Treasure you control is an artifact creature with power and toughness each equal to the number of Treasures you control.
Maaru guards a tomb of a forgotten artificer with an unforgettable wealth.
Haste Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
Whenever you cycle a card, scry 1. (Do this before you draw.) {W}{U}{B}{R}{G}, Sacrifice Maelstromancy: Return up to three target cards with cycling abilities from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield. III — Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Choose two — • Return up to two target creature cards from your graveyard to your hand. • Return up to two target enchantment cards from your graveyard to your hand. • Return up to two target artifact cards from your graveyard to your hand. • Target player may put a permanent card from their hand onto the battlefield.
Indestructible Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) At the beginning of your end step, if you control four or more creatures, transform Mahara.
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
When Makshi, Patron of Blades enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Add {W}{U}{B}{R}{G}. Spend this mana only to cast Equipment spells and activate abilities of Equipment.
“Take pride, mortal. You've forged such lovely tools of destruction before your end.”
Menace, haste Whenever Manic River-Fishers attacks, you may search defending player's library for an instant or sorcery card that shares a name with a card in their graveyard and cast it without paying its mana cost. That player shuffles.
Choose two — • Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. • Create three 1/1 green Snake creature tokens. • Create a 2/2 blue Bird creature token with flying. • Create a 3/3 red Manticore creature token with haste.