6704 cards found
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero
Astral Gateway

Astral Gateway {3}

Artifact
If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying.
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
Astrology Sanctum

Astrology Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{R}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land you control enters, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
  • Zero
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Athletic Skill

Athletic Skill {R}

Instant
Put a +1/+1 counter on target attacking creature.
Draw a card.
“These minotaurs need to learn from the Ordruun. They're not ruining the Iroan Games for anyone!”
—Valeri Kripac
  • Theros Triumphant
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Attack Vector

Attack Vector {R}

Sorcery
When you discard Attack Vector, you may cast it from your graveyard.
Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
There's always an opening.
  • Beyond the Blackwall
Attendant of Graves

Attendant of Graves {6}

Artifact Creature - Construct
Vigilance
{T}: Add one mana of any color.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Any rumors that still swirled about the lost hoard of Kallian met their end under its fists.
5/5
  • Alkabah: The Rise of Soli
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
  • Surging Tide
Attuned Lifeform

Attuned Lifeform {6}{G}

Creature - Beast
Haste
Augmented — When Attuned Lifeform enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on each creature you control. They gain vigilance until end of turn.
Every hoof steps beats like a drum and is coming your way.
6/5
  • Animus Vox
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
  • Animus Vox
Audacious Ascent

Audacious Ascent {3}{R}

Sorcery
You may put a +1/+1 counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker.
Upon reaching Heaven's Gate, the Sun King tossed his infinite staff down to earth, sending a message that he would not be leaving quietly.
  • Panxiou
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters with X +1/+1 counters on it.
When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
Aukan, Swift Hawk

Aukan, Swift Hawk {2}{R}{R}

Legendary Creature - Human Warrior
Menace, haste
At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
4/3
  • Road to Carü Mapu
Aukashi, Electric Legacy

Aukashi, Electric Legacy {3}

Legendary Artifact - Equipment
Whenever Aukashi, Electric Legacy enters or equipped creature dies, attach Aukashi to a creature you control.
Whenever equipped creature deals damage to a permanent or player, Aukashi deals 2 damage to that permanent or player.
Equipped creature has double strike as long as a creature you controlled died this turn.
Equip {2}
  • Karina's Explorations
Aukashi, the Rising Storm

Aukashi, the Rising Storm {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi.
Equip {2}
A fragment of divinity, brought down to earth.
  • Sparks of a Multiverse
Aureate Golem

Aureate Golem {4}

Artifact Creature - Golem
When Aureate Golem enters, create a Treasure token. Each other player creates a tapped Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
4/4
  • Seasons of War