3388 cards found
Board

Board {W}

Instant
Target creature gets +2/+2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sword
Bold Griffin

Bold Griffin {3}{W}

Creature - Griffin
Flying, first strike
“The trick to fighting griffins is killing it before it knows you're there. Or better yet, not being there at all.”
—Calamity Rose
2/2
  • High Noon
Bolstered Stockpiles

Bolstered Stockpiles {2}{W}{W}

Enchantment
Each creature you control gets +1/+1 for each permanent attached to it.
Tharanos granted Batrest the opportunity to replenish his arsenal after the Tideshift. The Fellor had never seen such impressive crafts in his life.
  • Aftermath
Boon of Courage

Boon of Courage {W}

Instant
If casting this spell causes a triggered ability of its target to trigger, that ability triggers an additional time.
Target creature gains first strike until end of turn.
Fear was the first to be slain. The manticore was soon to follow.
  • Theros Triumphant
Bordermakers

Bordermakers {2}{W}{B}

Creature - Human Soldier
Vigilance, deathtouch
Civilized — When Bordermakers enters, if you control a creature, an artifact, and an enchantment, each opponent loses 4 life and you gain 4 life.
4/3
  • Scriptures of Urshad
Born Anew

Born Anew {4}{W}{W}

Sorcery - Revelation
Your life total becomes 20.
Coalesce {8}{W}{W}{W}{W} (You may cast this from your graveyard for {8}{W}{W}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Born Anew's power and toughness are each equal to your life total.
*/*
  • Beyond Our Ken
Borohd, Wartemper Artisan

Borohd, Wartemper Artisan {R}{W}

Legendary Creature - Dwarf Artificer
{R}, {T}, Discard a card: Draw a card.
Whenever one or more cards leave your graveyard, create a Weapon token and attach it to a creature you control. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
1/3
  • The Petals Wilt
Bound Watcher

Bound Watcher {4}{W}

Enchantment Creature - Angel
Flying, prowess
When Bound Watcher enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
For the crime of creation, Nox was cast out from Dusk City, never to awake.
3/3
Related card: Data-Point
  • Beyond the Blackwall
Boundary Hallowblade

Boundary Hallowblade {3}{W}

Creature - Human Knight Aurashaper
When Boundary Hallowblade enters, create a white Aura enchantment token named Consecration Blessing attached to target land. The token has enchant land and “Enchanted land is named Hallowed Ground and has indestructible.”
3/4
  • Over the Horizon
Bourasan Highguard

Bourasan Highguard {R}{W}

Creature - Hound Warrior
Other Hounds you control get +1/+1.
“Lords are ruled by kings. The elite, paid by lords. Our pack is swindled by the elite. We protect our pack.”
2/2
  • Kahembo: Olde Dawn
Bourasan Street Watch

Bourasan Street Watch {1}{W}

Creature - Hound Knight
Whenever Bourasan Street Watch attacks, you may pay {W}. If you do, Bourasan Street Watch gains indestructible until end of turn.
As young pups ascend Bourasan military ranks, some turn their backs on the packs they once swore to protect.
3/1
  • Kahembo: Olde Dawn
Brandy Axel, Combat's Baby

Brandy Axel, Combat's Baby {R}{W}{B}

Legendary Creature - Human Soldier
Whenever you attack or cast a multicolored spell, put a +1/+1 counter on Brandy Axel.
If Brandy Axel would be destroyed, remove a +1/+1 counter from her. If you do, instead remove all damage from her and she deals 2 damage to each opponent.
“Never give up easy. Don't go quietly.”
1/1
  • Animus Vox
Brave the Issbarrens

Brave the Issbarrens {2}{W}{W}

Enchantment
As Brave the Issbarrens enters, choose a color.
White creatures you control have protection from the chosen color. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that color.)
The Bjarndyr stood against the elementals as if they were just another snowstorm.
  • Storytime
Bravery

Bravery {4}{R}{W}

Creature - Elemental Incarnation
Double strike
{1}{R}{W}: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard.
3/5
  • Khaliz-Dorahn
Bravery's Reward

Bravery's Reward {W}{U}

Enchantment
Whenever a creature you control deals combat damage to a player or planeswalker, you may pay {W} and/or {U}. When you pay {W} this way, put a +1/+1 counter on target creature you control. When you pay {U} this way, draw a card.
Despite the losses along the way, Tahti couldn't help but rejoice; she hadn't let her companions down, and now they'd reap the spoils of their journey.
  • Lovi Awoken
Break Down

Break Down {3}{W}

Instant
Destroy target artifact or tapped creature.
“It doesn't matter how much we cram up there, your head's still always more fragile than you expect it is.”
  • Karina's Explorations
Break Free

Break Free {W}{U}{B}{R}{G}

Instant
You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
One body. Five souls. And every single one of them wants out.
  • Sparks of a Multiverse
  • MSEM Secret Lair Drops 1016 1240
Break of Dawn

Break of Dawn {3}{W}{W}

Sorcery - Adventure
Double your life total. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blessed Suncrusher
  • Adventurers of Onora
Breaking Dawn

Breaking Dawn {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Destroy target artifact or enchantment. You gain 3 life.
“Only if the day comes can night return.” —Sorin Markov
  • Innistrad In Memoriam
Breathless Gasp

Breathless Gasp {4}{W}

Instant
Exile target creature. You gain 2 life.
“Leave him in the snow. Anyone too weak of heart to face our future deserves no part in it.”
—Saffrisa, Heir Apparent
  • Glacia: Hail to the Queen
Breyga, Frontier Expert

Breyga, Frontier Expert {1}{R/W}{G}

Legendary Creature - Human Scout
If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order.
“Trust me, the only thing you'll find that way is a backside full of arrows and a face full of mud.”
3/3
Bridgehaven's Finest

Bridgehaven's Finest {1}{W}

Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Bridgehaven's Finest enters, create a 1/1 colorless Human creature token.
Other creatures you control get +1/+1 as long as Bridgehaven's Finest has two or more counters on it.
1/1
  • Toll Midnight
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I thought I was an atheist until I realized I'm a god.”
—Remi Amber, Unlimited
Bright-Eyed Adventurer

Bright-Eyed Adventurer {2}{W}

Creature - Human Scout
Lifelink
When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
2/2
  • Lovi Awoken