15897 cards found
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for {6}{G}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Pain's Embrace

Pain's Embrace {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Embrace it. Only then will there be space between inhibition and regret.”
—Odlor, cruciamancer
  • Alara
Cybernetics Engineer

Cybernetics Engineer {1}{G}

Creature - Human Artificer
{3}, {T}: Put a +1/+1 counter on target creature. This ability costs {3} less to activate if you've sacrificed a permanent this turn. Active only as a sorcery.
“With each hour we learn a little bit more about what we could be. Every day we find another key to our future.”
1/3
  • Beyond the Blackwall
Looking Glass

Looking Glass {1}

Artifact
{1}, {T}, Sacrifice Looking Glass: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Kindle 1—{1} ({1}, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
  • Kaleidoscope
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
  • Survive the Night
Ainok Alpha

Ainok Alpha {1}{R}

Creature - Hound Warrior
Ainok Alpha can't be blocked by more than one creature.
Other Hounds you control get +1/+1 and can't be blocked by more than one creature.
2/1
  • Harvest Festival
Soli Rising

Soli Rising {1}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Soli Rising enters, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Grisly Offering

Grisly Offering {B}{R}

Creature - Human
Trample
At the beginning of each combat, you may have Grisly Offering deal 3 damage to target creature you control. If you do, Grisly Offering gets +3/+0 until end of turn.
0/4
  • Beyond Our Ken
Remi Amber, Slyten Specialist
Remi Amber, Unlimited

Remi Amber, Slyten Specialist {U}{R}{W}

Legendary Creature - Human Wizard
Flying, lifelink, haste
{W}{U}{B}{R}{G}, Exile Remi Amber, Slyten Specialist: Return Remi Amber to the battlefield transformed at the beginning of your next main phase.
“I'm through with playing by the rules of someone else's game.”
3/3
Card has other part: Remi Amber, Unlimited
  • Animus Vox
Surging Kalak

Surging Kalak {1}{G}{G}

Creature - Troll
Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
2/2
Black Curtain Extra

Black Curtain Extra {B}

Creature - Construct Actor
Deathtouch
{B}, Pay 1 life: Add one mana of any color. Activate this ability only once each turn.
The Black Curtain is harsh, but many heed its call, fleeing the nepotistic shackles of other theaters.
1/1
  • The Stage Presents: The Neverending Act
Urchin Defector
Arisen Rider

Urchin Defector {1}{B}

Creature - Human Actor
{4}{B}{B}: Return Urchin Defector from your graveyard to the battlefield transformed.
“Your mistake was assuming your life was worth something. Perhaps you can prove differently in death.”
—The Urchin King
2/2
Card has other part: Arisen Rider
  • Villains: The Musical
Selfish Conversion

Selfish Conversion {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
A little white lie is all it takes for the start of Fahrib's corruption to take hold.
  • Alkabah
Molten Incubation

Molten Incubation {R}

Enchantment
Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one —
• Create a 5/5 red Dragon creature token with flying.
• Molten Incubation deals 20 damage to each creature.
  • Survive the Night
Torch the City

Torch the City {3}{B}{R}

Sorcery
Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Kaor's brood swept across Caulte, razing the buildings in their paths.
  • Survive the Night
Oaken Longbow

Oaken Longbow {1}

Artifact - Equipment
Equipped creature has “{T}: This creature deals 1 damage to any target.”
Equip {3}
“The woods have always provided for those in peril, and they will continue to long after the last bit of steel breaks.”
—Jarindr, hermit druid
  • Glacia: Hail to the Queen
Paralycker

Paralycker {3}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on a creature you control, tap target creature you don't control.
Through training, it learns to control the potency of its venom.
2/2
  • Monsters of Chikyu
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
1, 2 — Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
3 — Add {R}{R}{R}.
  • Adventurers of Onora
Faithful Guardian

Faithful Guardian {2}{W}

Creature - Elemental Advisor
Other Elemental creatures you control get +1/+0.
“When my world was full of gray, and there was trouble on its way, Glitch appeared.”
2/2
  • Animus Vox
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain you control enters, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.)
This outrage is all the rage.
5/5
Parrying Scholar

Parrying Scholar {1}{W}

Creature - Human Warrior
When Parrying Scholar enters, target creature gets +0/+3 until end of turn.
“Dodge. Riposte. Block. Riposte. Lunge.”
2/2
  • Surging Tide
Artisan of Brutality

Artisan of Brutality {1}{R}

Creature - Human Warrior
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
2/1
Provisional Order

Provisional Order {2}{W}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, you may exile target creature. If you do, return that card to the battlefield under its owner's control.
Spymaster Joane's mediation of the succession only succeeded in making her enemies.
  • The Empty Throne of Feanav
Supernova

Supernova {1}{R}{R}{R}

Sorcery
You can't cast this spell if you've cast another spell this turn.
Add seven mana in any combination of colors. Spend this mana only to cast red spells with mana value 6 or greater without {X} in their mana cost.
“It's time to begin, isn't it?”
—Bril, the Oltenen Emissary
  • Animus Vox
Blackfeather Cleric
Elite of Mahara

Blackfeather Cleric {1}{B}

Creature - Nephilim Cleric
Whenever Blackfeather Cleric enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Blackfeather Cleric if it was a permanent card. Otherwise, you gain 1 life.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Elite of Mahara
  • Alkabah: The Rise of Soli