12496 cards found
Fletcher Kalku

Fletcher Kalku {1}{U}

Creature - Human Warlock
When Fletcher Kalku enters or attacks, you may exile a card from your hand face down. If you do, draw a card.
You may look at cards exiled with Fletcher Kalku.
{U}{U}, Reveal a card exiled with Fletcher Kalku: Counter target spell if it has the same mana value as the revealed card. Then put the exiled card into its owner's hand.
2/1
  • Road to Carü Mapu
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Flick of the Blade

Flick of the Blade {R}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
“Warm blood, cold blood, no blood at all. All that matters is that Asamund dies on that quest. Do you understand?”
—Lord Yaran, to Lysene
  • Quest for the Roseblade
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
Many lost their romantic notions in the war, yet others clung to them for escape.
  • The Empty Throne of Feanav
Flight of the Phoenix

Flight of the Phoenix {3}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You don't lose unspent red mana as steps and phases end.
Add {R}{R}.
Create a 3/3 red Phoenix creature token with flying, haste, and “{R}: This creature gets +1/+0 until end of turn.”
The gemstone turned grief into fire; the warlord's rage soared ever higher.
  • Villains: The Musical
Flightful Fledgling

Flightful Fledgling {3}{B}

Creature - Human Warlock
Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.
“You know what they say! Crashing is the first step to. Not . . Crashing . . . ​”
3/2
  • Arcanum Academia
Flightpath Trainee

Flightpath Trainee {3}{W}

Creature - Human Knight
Whenever another creature you control enters, Flightpath Trainee gains flying until end of turn.
Being allowed to soar the skies is the greatest honor a Land-Dweller can receive.
3/2
  • K15 Core Set
Flinging Invoker

Flinging Invoker {3}{U}{U}

Creature - Serpent
Flash
{6}: Target creature gains flying until end of turn.
The creatures of the deep are startlingly adept at making things airborne.
4/4
  • Oirohpo
Flintlock Pioneer

Flintlock Pioneer {W}

Creature - Human Pirate
First strike
Whenever Flintlock Pioneer deals damage, tap it. It doesn't untap during its controller's next untap step.
“The arcor gives it a solid kick, but nothing's as expensive to fire or slow to reload. Still, innovation is its own reward, aye?”
3/1
  • Plagues of Fretport
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
  • Dark Seas of Shiryen
Flooding Magma

Flooding Magma {2}{R}

Instant
Flooding Magma deals 2 damage to each creature except for equipped creatures you control.
“I knew I should have bought those fireproof boots.”
  • Arkadai
Floodspeaker Triton

Floodspeaker Triton {1}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1.
Hero to the deep. Enemy to the surface.
2/1
  • Theros Triumphant
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
  • Adventurers of Onora
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Flourish in the Slipsands

Flourish in the Slipsands {1}{W}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more life than an opponent, add a quest counter.
Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life.
Return target creature or planeswalker card from your graveyard to the battlefield.
  • Adventurers of Onora
Flourishing Lowlands

Flourishing Lowlands

Land - Desert
Flourishing Lowlands enters tapped.
{T}: Add {G}.
Desertcycling {1}{G} ({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Flow of the River

Flow of the River {U}

Instant
Untap target creature you control. It gains hexproof until end of turn.
  • Imperial Legacies
Flowing Ox

Flowing Ox {3}{G}

Creature - Ox Elemental
Trample
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/4
  • Novea
Fluctuating Locale

Fluctuating Locale

Land
{T}: Add {C}.
{T}, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
  • Lovi Awoken
Fluffpuff Frenzy

Fluffpuff Frenzy {3}{G}

Instant
Create three 1/1 green Elk Rabbit creature tokens.
Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Fluffpuff Whisperer

Fluffpuff Whisperer {B}

Creature - Fox Cleric
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying.
{3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
1/2
  • Adventurers of Onora
Flurry of Bolts

Flurry of Bolts {1}{W}{W}

Instant
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.”
—Isak, captured knight
  • Seasons of War
Flush With Arcor

Flush With Arcor {1}{G}{W}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Prevent all damage that would be dealt to you this turn.
You gain hexproof until end of turn.
  • Plagues of Fretport
Fly the Coop

Fly the Coop {2}{B}

Sorcery - Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Northrime Privateers
  • Adventurers of Onora