15897 cards found
Lionfrill Hunter

Lionfrill Hunter {3}{R}{G}

Creature - Fish Beast
When Lionfrill Hunter enters or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard.
Cycling {3}{R}{G} ({3}{R}{G}, Discard this card: Draw a card.)
3/3
  • Elmare: Into the Abyss
Lightning-Fast Lionfish

Lightning-Fast Lionfish {2}{U}{R}

Enchantment Creature - Fish
Haste
You may cast sorcery and enchantment spells as though they had flash.
Whenever you cast an enchantment, instant, or sorcery spell, Lightning-Fast Lionfish gets +1/+0 and gains first strike until end of turn.
3/3
  • Elmare: Into the Abyss
Krill-Clan Guardian

Krill-Clan Guardian {1}{G}{U}

Creature - Whale Warrior
Concord — You may cast this spell as though it had flash if there are four or more card types among permanents you control.
When Krill-Clan Guardian enters, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
“I fight in the memory of my graceful ancestor, who left this sea for another above.”
4/4
  • Elmare: Into the Abyss
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Grim, Dawson's Vassal

Grim, Dawson's Vassal {2}{W}{B}

Legendary Creature - Merfolk Assassin
Flash
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Grim enters, if you sacrificed a permanent this turn, exile target tapped creature.
3/2
  • Elmare: Into the Abyss
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Edina, Coralight Soothsayer

Edina, Coralight Soothsayer {W}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token.
Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand.
“The Above is our safe haven. I will guide the way.”
1/1
  • Elmare: Into the Abyss
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss
Doom and Gloom

Doom and Gloom {5}{U}{B}

Sorcery
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
  • Elmare: Into the Abyss
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Dawson's Warden

Dawson's Warden {1}{R}{W}

Creature - Merfolk Warrior
When Dawson's Warden enters, create a Treasure token.
As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
“Of course Lord Dawson sided with the invaders—one gold coin from them is more than Coralight Dukedom's ever done for us.”
2/3
  • Elmare: Into the Abyss
Cuxuri Beckoner

Cuxuri Beckoner {6}{U}{B}

Creature - Horror
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{U}{B}, Reveal Cuxuri Beckoner from your hand: Target player mills two cards.
4/4
  • Elmare: Into the Abyss
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
  • Elmare: Into the Abyss
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
  • Elmare: Into the Abyss
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2} ({2}, Discard this card: Draw a card.)
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
  • Elmare: Into the Abyss
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Even the Great Current is sometimes a riptide.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Way of the Danithra

Way of the Danithra {G}

Sorcery
Pressure {3}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control.
  • Elmare: Into the Abyss
Turi's Masterstroke

Turi's Masterstroke {7}{G}{G}

Sorcery
Pressure {5}{G}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three creature cards and reveal them. Put one onto the battlefield, one into your hand, the rest into your graveyard, then shuffle.
“Kiora may have the powers of a god, but on this plane, I am so much more.”
  • Elmare: Into the Abyss
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Seafloor Wreckage

Seafloor Wreckage {1}{G}

Artifact
When Seafloor Wreckage enters and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}, Sacrifice Seafloor Wreckage: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss