4347 cards found
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Tranquil Cultivator

Tranquil Cultivator {1}{G}{W}{U}

Creature - Human Druid
Land creatures you control get +1/+1 and have vigilance.
Enchantment creatures you control get +1/+1 and have lifelink.
Artifact creatures you control get +1/+1 and have flying.
3/3
  • Arcanum Academia
Tranquil Endeavors

Tranquil Endeavors {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{2}{W}: Return Tranquil Endeavors from your graveyard to your hand.
Tranquil Path

Tranquil Path {1}{U}

Enchantment
Whenever a creature you control attacks and isn't blocked, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
“We could just planeswalk right to where we're going, but where's the fun in that?”
—Reyhsia
  • Karina's Explorations
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters tapped.
Transcended Explorer

Transcended Explorer {1}{W}

Enchantment Creature - Avatar
When Transcended Explorer enters, if you control another enchantment, draw a card.
After the Clearance, some runners choose to stay with their exiled pantheon. Freed from their flesh, they became the first to walk a disconnected world.
3/1
  • Beyond the Blackwall
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
  • Glacia: Hail to the Queen
Transgressive Ritual

Transgressive Ritual {2}{B}

Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
You draw two cards and you lose 2 life. If this spell was kicked, you draw four cards and you lose 4 life instead.
  • End of Wollensie
Trapper's Hideout

Trapper's Hideout {1}{B}{B}

Enchantment
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
  • Adventurers of Onora
Trauma Surgeon

Trauma Surgeon {1}{B}{B}

Creature - Cleric
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
3/1
  • Spark of Revolution
Travel Companions

Travel Companions {1}{G/W}

Sorcery
Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it.
  • A Tourney at Whiterun
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
  • Adventurers of Onora
Travel by Starlight

Travel by Starlight {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
“For 30 days we traveled, with barely any water between us.”
  • Riddles of Revio
Traveling Thespians

Traveling Thespians {W}{B}

Creature - Human Citizen
Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians.
Visiting yearly at the behest of the Lady and Lord, they perform the Tale of Spring nightly until the final moon of the festival.
0/1
  • Harvest Festival
Traveling Ticketmaster

Traveling Ticketmaster {2}{G}{W}

Creature - Construct Scout
Once during each of your turns, you may cast an instant, sorcery, or enchantment spell from your graveyard that targets a creature you control.
“Director Abey premieres A Delightful Afternoon tomorrow! An hour away, but a heartfelt tale you'll remember for life!”
4/4
  • The Stage Presents: The Neverending Act
Traverse Boundless Space

Traverse Boundless Space {2}{U}

Sorcery
Exile any number of nonland permanents you control. Return them to the battlefield at the beginning of the next end step.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Nothing left but stars sinking into dreams.
  • Animus Vox
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature you control enters, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Trawl the Annals

Trawl the Annals {3}{U}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Scry 2, then draw two cards. If you're in a renaissance, instead scry 2, then draw three cards.
  • Nangjiao In Bloom
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Ways

Treacherous Ways {B}{R}

Sorcery - Inscription
Target player sacrifices a creature.
Inscribe {3}{B}{R} ({3}{B}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Treasure Hauler

Treasure Hauler {3}

Artifact - Vehicle
Whenever Treasure Hauler attacks, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Dark Seas of Shiryen
Treasurer of Thought

Treasurer of Thought {1}{U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell, draw a card.
Each memory is treasured more than gold.
1/2
  • Ophorio
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara