Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
Create two 2/2 blue Drake creature tokens with flying. Metamorph {1}{U}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.) You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
[+1]: Create a tapped 3/3 black Crocodile creature token with menace. [–1]: You may cast a copy of Size Up. [–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
Flying, lifelink Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Other creatures you control have first strike. Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
Target creature you control deals damage equal to its power to another target creature. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Trample At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
Embellish {3}{R}{R}(If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.
Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.) Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
Flash As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant. [+1]: You may return a creature you control to its owner's hand. If you do, draw a card. [–1]: Create a 2/2 green Ninja creature token. [–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
When Irreverent Sinscape enters, destroy up to one other target nonland permanent. When Irreverent Sinscape dies, exile it. When you do, you may exile any number of cards from your graveyard that have four or more card types among them. If you do, return a permanent card from a graveyard to the battlefield under your control. You may repeat this process any number of times.