Flying Whenever Wind Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Wind Savant gets +1/+1 until end of turn.
Flash (You may cast this spell any time you could cast an instant.) When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
Wings of Liberty enters with a +1/+1 counter on it. {1}: Move a +1/+1 counter from Wings of Liberty to equipped creature. Equipped creature has flying. Equip {1}
Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
Flying Revive {1}{B}{B}({1}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Choose any number of permanents and/or players, then give each another counter of each kind already there. Flashback {2}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature is returned to your hand, scry 1. {4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
Whenever Withering Husk enters or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life. Recite {R}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
Harmony — Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) When Woopip Chef enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.” —Masaru, aspiring champion