11976 cards found
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Form of the Manticore

Form of the Manticore {U}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and menace.
{G}{U}: Enchanted creature gains hexproof and indestructible until end of turn. Tap it.
{R}: Enchanted creature gets +1/+0 until end of turn.
  • Alkabah
Form of the Phoenix

Form of the Phoenix {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When enchanted creature dies, return it to the battlefield under its owner's control.
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Formed Anew

Formed Anew {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
  • Aftermath
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
2/5
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Forsaken Getaway

Forsaken Getaway

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
Vacation homes near the wilderness were among the first buildings to be abandoned by the wealthy and harvested by the rest.
  • Lovi Awoken
Forsaken Gunfighter

Forsaken Gunfighter {2}{B}

Creature - Spirit Rogue
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.”
“You're talking like there's still peace to be found anywhere.”
1/2
  • Rail War
Forsaken Mausoleum

Forsaken Mausoleum {1}

Artifact
When this artifact enters, exile up to one target card from a graveyard.
{2}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Target player creates a tapped 2/2 black Zombie creature token.
Even sacred places aren't safe any more.
  • The Petals Wilt
Forsaken Palace

Forsaken Palace

Land
{T}: Add {B} or {G}. You lose 1 life unless you have less life than an opponent.
Routed to the Kinsang wilds, the Mantid scheme reluctantly with maligned spirits, each ever-threatening to eat the other.
  • Panxiou
Forsaken Shores

Forsaken Shores {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life.
{4}{B}, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
  • Dark Seas of Shiryen
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
Wherever it goes, energy flows.
2/2
Forthright Wrecker
Slinking Raider

Forthright Wrecker

Creature - Demon Warrior
(Color indicator: Forthright Wrecker is red)
Trample
Whenever Forthright Wrecker deals combat damage to a player or noncreature permanent, it deals that much damage to each other planeswalker controlled by defending player and each other battle protected by defending player.
3/3
Card has other part: Slinking Raider
  • Alkabah: The Rise of Soli
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
  • Oirohpo
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortress Arena

Fortress Arena

Land
Fortress Arena enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
The Kolophon forges both hope and the heroes that carry it in their hearts.
  • Theros Triumphant
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
  • Aftermath
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
  • Rail War
Fortune Charm

Fortune Charm {1}

Artifact
{T}, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Fortune Dealer

Fortune Dealer {B}{R}{G}

Creature - Human Shaman
At the beginning of each combat, target creature you control gets +3/+3 until end of turn.
Revive {2}{B}{R}{G} ({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/1
  • Beyond Our Ken