Enchant opponent At the beginning of your end step, if you've gained 3 or more life this turn, choose one. If you've gained 7 or more life this turn choose any number instead. • Enchanted player sacrifices a creature. • Enchanted player discards two cards. • Enchanted player loses 4 life.
When Onward to War enters, draw a card, then choose a card name. Whenever one or more creatures you control with the chosen name attack, look at the top four cards of your library. Put a creature or enchantment card with mana value 3 or less from among them into your hand. Put the rest on the bottom of your library in any order.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, you exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creatures you control get +1/+1 until end of turn. Inscribe {2}{W}({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Exile up to one target creature or planeswalker with mana value 3 or less. Then if this spell was foretold, target opponent chooses a creature or planeswalker they control. You gain control of that permanent. Foretell {3}{U}{U}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Vigilance Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
Target creature can't block this turn. Inscribe {1}{R}({1}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Ghost Sloop can't be blocked. Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
Once each turn, when another creature is returned to your hand from the battlefield, you may put a +1/+1 counter on Esalia's Courser. {1}{G}: Esalia's Courser gains trample and vigilance until end of turn.
Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Here's my advice to you, cub: the space between life and death is as broad or narrow as your weapon's reach.”
Trample Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Refuse to Submit deals 3 damage to any target. If that target is an attacking creature, it deals 5 damage instead.
The Relonche spent little to no time deliberating their refusal to become a part of the Intisuyu, as well as the decision to start a war with the Caica...
Reach As long as you control an artifact or an enchantment, Heron's Grace Patrol gets +1/+1 and has vigilance. {2}{G}{W}, {T}: Mill three cards. You may return a permanent card milled this way to your hand.
When Archivist Heretic enters, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)