8596 cards found
Insatiable Abomination

Insatiable Abomination {2}{G}{G}

Creature - Horror
Whenever Insatiable Abomination or another Horror you control enters, each player mills four cards.
Exile a creature card from your graveyard: Tap target Horror you control. It gains indestructible until end of turn.
A mouth so sharp and cruel.
5/3
  • Animus Vox
Insatiable Thirst

Insatiable Thirst {4}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+3 and has lifelink.
The night feeds on humanity, and it's always willing for more.
  • K15 Core Set
Inscrutable Elixir

Inscrutable Elixir {5}

Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
{4}, {T}: Remove a -1/-1 counter from target creature.
It will cure your weakness, either by granting you strength or putting you out of your suffering.
  • Khaliz-Dorahn
Insidious Terror

Insidious Terror {4}{B}

Artifact Creature - Horror
Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn.
“Kevthra has shown me power beyond that I could possibly imagine. I will gladly serve her cause.”
—Hathrik, Last Tyrant of Iscathia
4/3
  • Tides of War
Inspirational Beacon

Inspirational Beacon {2}{W}

Creature - Angel Cleric
Flying
When Inspirational Beacon enters, you gain 3 life.
“Memories fade and stories pass. With each recreation, a story changes until there are only grains of truth. Instead look forward to all the stories that are yet to be told.”
—Atieh, Seer of Distant Futures
2/2
  • Alkabah: The Rise of Soli
Inspirational Copse

Inspirational Copse {3}{R}{R}

Enchantment
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
  • A Tourney at Whiterun
Inspire Actuality

Inspire Actuality {1}{W}{U}

Instant
Escalate {R} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Untap all creatures you control.
• Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
  • Memorium Arcanum
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
For the first time in eras, the Wards joined forces against a common enemy.
Inspired Trialmaker

Inspired Trialmaker {2}{R}

Creature - Devil Shaman
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Inspired Trialmaker enters, if the trial was failed, add {R}{W}{B}.
3/1
  • Mious
Inspiring Band

Inspiring Band {1}{W}{W}

Creature - Human Wizard
Harmony — Target creature gets +2/+2 until end of turn.
When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Inspiring Journey

Inspiring Journey {6}{U}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Draw three cards.
“That's what we need, a breath of change! A trek through Maghbri with winter biting at our heels!”
— Selma Lappowen
  • Harvest Festival
Inspiring Mantle

Inspiring Mantle {2}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, other creatures you control get +1/+2 until end of turn.
The skies opened and the angel's mark descended upon him, banishing all doubt from his followers' minds.
  • Mious
Inspiring Melodies

Inspiring Melodies {2}{R}{R}

Sorcery
Scry 3, then reveal the top card of your library. Discard your hand, then draw cards equal to that card's mana value.
  • Pyramids of Atuum
Inspiring Personality

Inspiring Personality {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Every single Land-Dweller has blind faith in the Heavenly.
  • K15 Core Set
Instability Elemental

Instability Elemental {3}{G}{U}

Creature - Elemental
Whenever Instability Elemental enters or you draw a card except during your draw step, target creature gets +1/+1 until end of turn.
Where it goes, rupture follows.
3/3
  • Mious
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Intangible Company

Intangible Company {2}{W}

Instant
Target creature gets +1/+1 until end of turn for each creature token you control.
Put the bottom card of your library into your hand.
  • Oirohpo
Intelligence

Intelligence {4}{U}{R}

Creature - Elemental Incarnation
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}{R}: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard.
5/5
  • Khaliz-Dorahn
Intense Revelation

Intense Revelation {3}{R}

Instant
Return up to two target instant and/or sorcery cards from your graveyard to your hand. Exile Intense Revelation.
“Only the truth remains in the ashes.”
—Rhexenor, Akroan flamespeaker
  • Theros Triumphant
Intensifying Luminescence

Intensifying Luminescence {2}{R}

Enchantment
Creatures you control have haste.
Whenever you attack, put a charge counter on Intensifying Luminescence.
At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
  • End of Wollensie
Intents

Intents {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Purposes
  • Ophorio
Interan Resistance

Interan Resistance {2}{W}

Enchantment
Whenever a +1/+1 counter is put on a creature you control, scry 1.
Each creature you control with a +1/+1 counter on it has lifelink.
  • Spark of Revolution
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Intersection of Fates

Intersection of Fates {6}{G}{G}

Sorcery
This spell costs {1} less to cast for each creature type among creatures you control.
Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
  • Adventurers of Onora