Create a 1/1 black and red Vampire creature token with menace. If this spell was cast from a graveyard, create two of those tokens instead. Flashback {3}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cultivating a reputation for egregious brutality can clear a viking's path like any weapon.
Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
When Wurgelurg dies, each opponent discards three cards, sacrifices three creatures, and loses 3 life. You draw three cards, create three tapped 2/2 black Zombie creature tokens, and gain 3 life. Foreshadow {7}{B}{B}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Indestructible Battalion — Whenever Rallios, Heir to the Evil One and at least two other creatures attack, creatures you control get +1/+0 and gain double strike until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has flying. When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Indestructible At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
Enchant opponent At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life. {4}{B}, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
Enchant creature you control Enchanted creature gets +3/+3. When Belligerence enters, enchanted creature fights target creature an opponent controls. When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Prevent all damage that would be dealt to target player this turn. Fabled {1}{W}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
When Blessed Bladewright enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Whenever an Equipment token you control enters, attach it to up to one target creature you control.
When Paul, Rock Bottom dies, you may discard a card. If you do, return this card from your graveyard to your hand at the beginning of the next end step. [+1]: Draw a card, then discard a card. [0]: Until end of turn, Paul becomes a 2/2 Construct creature with prowess. Prevent all damage that would be dealt to them this turn. [–3]: Return target instant or sorcery card from your graveyard to your hand.
Reach When Automated Overwatch enters, create a Function token with “If this spell would create one or more tokens, it creates twice that many of those tokens instead.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn. {3}{W/U}{W/U}: Scry 2.