14928 cards found
Tide Crasher

Tide Crasher {2}{W}

Creature - Merfolk
Whenever Tide Crasher attacks, if you control another Merfolk, tap target creature defending player controls.
“The Current flows without hesitation or regret. It flows no matter the obstacles before it. So shall I. So shall we all.”
—Coralight motto
3/2
  • Elmare: Into the Abyss
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Regal Seasnake

Regal Seasnake {3}{W}{W}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
As long as you control three or more artifacts, Regal Seasnake has vigilance. (Attacking doesn't cause it to tap.)
4/4
  • Elmare: Into the Abyss
Pensive Muse

Pensive Muse {3}{W}

Creature - Merfolk Aurashaper Wizard
When Pensive Muse enters, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
2/2
  • Elmare: Into the Abyss
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Noble Birthright

Noble Birthright {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
  • Elmare: Into the Abyss
Mysterious Lights

Mysterious Lights {W}

Sorcery
Choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card with mana value 2 or less from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Militant's Standard

Militant's Standard {1}{W}

Artifact - Equipment
When Militant's Standard enters, draw a card if you control a Merfolk.
Equipped creature gets +2/+1.
Equip {2}
It contains the power to command both the tides and the creatures that drive them.
  • Elmare: Into the Abyss
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Majestic Nauticorn

Majestic Nauticorn {4}{W}

Enchantment Creature - Fish Unicorn
Majestic Nauticorn has first strike as long as it's attacking.
Cycling {W} ({W}, Discard this card: Draw a card.)
A Coralight knight is nothing without their noble steed.
4/3
  • Elmare: Into the Abyss
Lilyreed Triton

Lilyreed Triton {W}

Creature - Merfolk Aurashaper Knight
When Lilyreed Triton enters, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.”
1/1
Leave the World Behind

Leave the World Behind {6}{W}{W}

Sorcery
Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card and put it onto the battlefield tapped. Each player that does shuffles.
“This is our only path forward. Are you with me?”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Keep in Line

Keep in Line {1}{W}

Instant
Exile target creature if its controller controls more lands than you.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Nothing personal— Lord Dawson just thought you'd gotten too big for your britches.”
—Grim
  • Elmare: Into the Abyss
Joyous Whaleshark

Joyous Whaleshark {4}{W}{W}

Enchantment Creature - Whale Shark
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control.
Vigilance (Attacking doesn't cause this creature to tap.)
Every aspect of Elmare life operates in harmony—even the food chain.
4/5
  • Elmare: Into the Abyss
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Trust in the Great Current, and it will lead you far.
Harmonic Attunement

Harmonic Attunement {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Glittering Narwhal

Glittering Narwhal {1}{W}{W}

Enchantment Creature - Whale
Vigilance
Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
3/4
  • Elmare: Into the Abyss
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss
Driftwood Throne's Rule

Driftwood Throne's Rule {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. Merfolk you control get an additional +1/+1 until end of turn.
“This is my world. The rest of you just live here.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss